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Upcoming Changes: Class Tuning & BFA Dungeon Tuning 8 February, Cross Realm Mythic Raiding & Valor/Conquest Uncapped 15 February

Blizzard has announced changes taking place with the next 2 weekly resets. There will be class tuning on the 8th as well as a fix for the BfA dungeon tuning. And on the 15th Cross Realm Mythic raiding will become available and the Valor & Conquest Point caps will be removed!

Quote from: Blizzard

With scheduled weekly maintenance on February 8, we intend to deploy a number of tuning adjustments to specializations based on their performance in endgame content.

Due to the nature of our internal testing, some of these changes will also appear in the 10.0.7 PTR between now and February 8. This thread is for changes that will go into the live game on version 10.0.5 next week.

Classes

Death Knight

  • Blood
    • Heart Strike damage increased by 15%.
    • Blood Plague damage increased by 15%.
    • Blood Boil damage increased by 15%.
    • Death and Decay damage increased by 20%.
    • Shattering Bone damage increased by 5%.
    • Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
  • Frost
    • Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
    • Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
    • Frost Fever damage increased by 15%.
    • Glacial Advance damage increased by 20%.
    • Frost Strike damage increased by 10%.
    • Frostwhelp’s Aid damage increased by 100%.
    • Frostscythe damage increased by 35%

Druid

  • Guardian
    • Armor from Ironfur increased by 20%.
    • Reinforced Fur now increases Armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
    • Ursoc’s Fury now grants an absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
    • Reinvigoration’s Frenzied Regeneration cooldown reduction increased to 20/40% (was 15/30%).
    • Layered Mane chance to proc increased to 10/20% (was 5/10%).
    • Lunar Beam healing increased by 130% and cooldown reduced to 1 minute.
  • Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
  • Restoration
    • All healing reduced by 3%. This does not apply to PvP combat.

Evoker

  • Preservation
    • All healing reduced by 5%.

Hunter

  • Beast Mastery
    • Damage dealt by Hunter and pet abilities increased by 5%.
  • Marksmanship
    • Damage dealt by Hunter and pet abilities increased by 5%.
  • Survival
    • Damage dealt by Hunter and pet abilities increased by 5%.

Monk

  • Mistweaver
    • All healing increased by 3%.
    • Vivify healing increased by 5%.
    • Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
    • Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
    • Spinning Crane Kick Damage increased by 15%.
    • Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
    • Lesson of Doubt increases healing and damage by up to 40% (was 35%).

Paladin

  • Protection
    • Avenger’s Shield damage increased by 10%.
    • Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
    • Hammer of Wrath damage increased by 15%.

Priest

  • Holy
    • All healing increased by 3%.

Shaman

  • Healing Surge healing increased by 10%.
  • Chain Heal healing increased by 10%.
  • Restoration
    • Healing Wave healing increased by 10%.
    • Healing Rain healing increased by 10%.
    • Overflowing Shores healing increased by 10%.

Warlock

  • Inquisitor’s Gaze Fel Barrage damage increased 35%.
  • Inquisitor’s Gaze no longer casts Fel Blast.
  • Summon Soulkeeper damage increased 35%.
  • Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
  • Destruction
    • Soul Fire damage increased 20%.
    • Incinerate damage increased 5%.
  • Demonology
    • Wild Imp damage increased 15%.
    • Vilefiend damage increased 30%.
  • Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.

Player versus Player

Items

  • Neltharax, Enemy of the Sky now grants 1% attack speed in PvP Combat (was 5%).

Demon Hunter

  • Havoc
    • Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP Combat.
  • Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.

Druid

  • Guardian
    • Frenzied Regeneration is now 50% effective in PvP Combat (was 62%).
  • Developers’ note: This is intended to offset Reinvigoration’s buff noted above.

Evoker

  • Living Flame healing increased by 30% in PvP Combat.
  • Verdant Embrace healing increased by 20% in PvP Combat.
  • Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
  • Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.

Hunter

  • Beast Mastery
    • Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
  • Marksmanship
    • Rapid Fire damage increased by 15% in PvP Combat.
    • Aimed Shot damage increased by 15% in PvP Combat.
    • Chimaera Shot damage increased by 30% in PvP Combat.
    • Unerring Vision critical strike damage bonus effectiveness reduced by 50% in PvP Combat.
  • Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.

Monk

  • Mistweaver
    • Healing Sphere (PvP Talent) – Now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
  • Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.

Priest

  • Shadow
    • Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
  • Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.

Rogue

  • Assassination
    • Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
  • Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
    • Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
  • Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.

Shaman

  • Restoration
    • Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
  • Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.

Warlock

  • Affliction
    • Unstable Affliction backlash damage increased by 35%.
  • Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
  • Destruction
    • Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
    • Resolved an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
  • Developers’ notes: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix.
    • Fel Fissure (PvP Talent) healing reduction no longer stacks with similar effects.
  • Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.

Warrior

  • Arms
    • Executioner’s Precision is now 30% effective in PvP Combat (was 50%).
    • Martial Prowess is now 33% effective in PvP Combat (was 50%).
    • Overpower damage increased by 20% in PvP Combat.
    • Slam damage increased by 40% in PvP Combat.
  • Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.
Quote from: Blizzard

Along with the players who reported this, we found a bug causing enemies in Battle for Azeroth dungeons to scale well beyond their intended difficulty.

With scheduled realm maintenance on Wednesday, we will deploy a fix for the bug and the difficulty of the affected dungeons should become very similar to that of Chromie Time leveling dungeons.

To everyone who reported the state of BFA dungeons: thank you very much.

Cross Realm Mythic Raiding & Valor/Conquest Uncapped 15 February

Quote from: Blizzard

With the weekly reset in each region the week of February 15, we will enable cross-realm groups in Mythic difficulty Vault of the Incarnates.

This represents a shift in philosophy that has evolved over the last few raid tiers, where we’ve seen the pace at which the Hall of Fame filled up for both factions become unaligned with the timing that we would have chosen for players at large.

We will still maintain a Hall of Fame for this and future raids. To qualify for it in cross-realm groups, you must simply have at least 16 players from the same guild taking part in the raid.

With future raids, we’re looking into a more-scheduled approach for when cross-realm Mythic difficulty becomes available. We want to keep our options open for the timing to vary, since we yet don’t know the circumstances we might observe in the future, but we intend to provide further announcements like this one to give players time to reorganize.

Quote from: Blizzard

With weekly resets the week of February 15, we will remove the caps on the amounts of Conquest and Valor that can be earned and held by players. They will remain uncapped for the rest of Dragonflight Season 1.

As before, we like how in the early season, these caps reduce the feeling of being left behind for many players when it comes to PvP and Mythic+ gear. However, once several weeks have passed, we want to see players feel free to quickly gear up alts or return to the game after an absence and feel as though they can catch up quickly without hitting caps.
Thank you!

Hotfixes: February 2-3 2023, X-45 Heartbreaker (Big Love Rocket) Mount Drop Rate Increase

In addition to the usual hotfixes Blizzard has also announced the Big Love Rocket droprate during the Love is in the Air event will increase for the first box you open every day!

Quote from: Blizzard

February 3, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Fixed an issue causing Echo of Doragosa’s Arcane Missiles to fail to cast.
  • Mythic+
    • Shadowmoon Burial Grounds
      • Bonemaw
        • Quaking will no longer apply to players during Inhale.

Items and Rewards

  • Rare Vintage Arcwine now correctly consumes upon use.

Professions

  • The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.

Quests

  • Storm’s Fury
    • The map icons for “Storm Warning” will no longer overlap with the event icon, obscuring if the event is active.

February 2, 2023

Classes

  • Druid
    • Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
    • Guardian
      • Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
  • Evoker
    • Temporal Anomaly can now be cast while moving when releasing it through Stasis.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.

Items and Rewards

  • Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon.

Player versus Player

  • Classes
    • Evoker
      • Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
  • Solo Shuffle
    • Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds.

Professions

  • Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
    • Developers’ notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
  • Inscription
    • Fixed an issue with Darkmoon Decks where the Sagescale Sigil’s shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
Quote from: Blizzard

The Love is in the Air world event is right around the corner, and we’re sharing the love this holiday season.

We’ve heard your feedback on the frustrations with X-45 Heartbreaker’s low drop rate and feeling the pressure of having to farm the mount by cycling through as many alts as possible every day. From now on, the first Heart-Shaped Box you receive each day across your Battle.net account will have a greatly increased chance to contain the X-45 Heartbreaker mount.

Any subsequent Heart-Shaped Boxes you earn on your characters after the first each day will drop the mount at the previous, original rate.

Love is in the Air begins on February 6 at 6:00 p.m. GMT in all regions. So spritz on your favorite perfume and head to the Shadowfang Keep event dungeon to defeat Apothecary Hummel for your chance at the fantastic flying fuschia fuselage you’ve fancied far too fervently for what seems like forever.

Good luck adventurers!

Hotfixes: February 1 2023, Trading Post – Known Issues and Updates

In addition to the usual hotfixes, the Trading Post has been brought back online and Blizzard has posted a list of known issues that still remain.

Quote from: Blizzard

February 1, 2023

Classes

  • Evoker
    • Fixed an issue where some Echoes could occasionally not be consumed by spell casts.

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated.
    • Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated.
  • Mythic+
    • Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
      • Developers’ note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they’re going to fall a bit short of the timer. But at the very high end of the system, we’ve heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We don’t want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.

Items and Rewards

  • Fixed an issue where certain item upgrade previews would display higher item levels than intended.

Player versus Player

  • Druid
    • Feral
      • Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form.
  • Mage
    • Frost
      • Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain.

Quests

  • Fixed an issue where Benthic gear could not be upgraded preventing the completion of “Create Your Own Strength.”

System

  • Fixed an issue that caused performance decreases when using certain addons.

Trading Post – Known Issues and Updates

Quote from: Blizzard

There are some issues that have affected the Trading Post and we wanted to provide an update along with where we are at in resolving them.

  • Sometimes the completion credit for activities in the Traveler’s Log are resetting. We believe we have found the cause of this issue and are looking to have this resolved this week.
  • With the upcoming restarts, we are looking to restore the Trader’s Tender currency for players who made a double purchase of the same item from the Trading Post.
  • For players who made a Trading Post purchase and didn’t receive the item they purchased, we are still working on this issue and aim to have it resolved later this week.
  • Some players who complete the Traveler’s Log are not receiving the Ash’adar mount reward immediately in their chest at the Trading Post. We aim to have this resolved this week.

We will share more details as they are finalized. Thank you for your understanding.

Trading Post Availability Update

The Trading Post launched this morning and it came with multiple bugs and issues. It got so bad Blizzard had to disable it completely! Blizzard has now posted an update on what to expect as they work on fixing issues.

Quote from: Blizzard

Due to some issues that are affecting the refund process, the ability to refund any items purchased from the Trading Post has temporarily been disabled. The Customer Support Team will not be able to assist with refunds while these issues are active. Updates will be posted once this situation is resolved.

Updates will be posted once this situation is resolved and we expect all applicable Trading Post item purchases to be refundable at that time, including items purchased during the nonrefundable period.

Thank you for your patience.

Quote from: Blizzard

Today, we opened the Trading Post, encountered unexpected issues, and then disabled the Trading Post while we work on those issues.

At this time, we expect to keep the Trading Post disabled until we deploy fixes overnight tonight. Those fixes will come during a scheduled maintenance period, which we will announce via Breaking News.

We’ll use this thread to provide further updates when we have them.

Thank you for your patience!

Dragonflight 10.0.7 PTR Development Notes

Patch 10.0.7 is now live on the PTR and along with it come a nice batch of initial development notes!

Quote from: Blizzard

World of Warcraft Version 10.0.7 PTR

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight 10.0.7 update.

Dragonflight 10.0.7 Update Development Notes

RETURN TO THE FORBIDDEN REACH

In a future PTR build, players return to the Forbidden Reach to learn more of the story of the dracthyr Evoker awakening now that the defeat of Raszageth has been secured. This zone includes new content for max-level players delving into the troubles left behind by the meddling of the Primalists and the chaos they’ve left behind among the elements. Players will discover hidden Treasure Rooms with the Dragonscale Expedition, encounter new bosses and objectives, more storms, new loot to add to their arsenal, and more.

More information on what to expect in the Forbidden Reach as the new content becomes available in later PTR builds.

THE MONK CLASS EXPANDS TO NEW RACES

  • Lightforged Draenei, Worgen, and Goblin races have learned how to harness their Chi and can now become Monks.
  • Lightforged Draenei and Worgen Monk NPCs have made their homes in Stormwind, Goblin Monk NPCs can be found in Kezan, Bilgewater Cartel, and a Goblin Monk NPC now sells sage advice in Orgrimmar.

CLASSES

  • DEATH KNIGHT
    • Unholy
      • Epidemic has swapped places with Unholy Blight within the talent tree.
      • Pestilence implementation has been updated to better reflect the functionality of the tooltip.
      • Rotten Touch duration increased to 10 seconds (was 6 seconds).
      • Runic Mastery now also increases Runic Corruption’s Rune regeneration rate by an additional 10/20%.
      • Commander of the Dead has been updated to always buff your nearby Gargoyle (or Dark Arbiter) and Army of the Dead Ghouls for 30 seconds after using Dark Transformation.
        • Developers’ note: The previous implementation of Commander of the Dead had too many edge cases where it would not always buff your minions or the window was too tight and created less than ideal rotational impact. We have instead updated it to be an aura around the Death Knight for the duration that will always buff their Gargoyle or Army of the Dead ghoul regardless of when they were spawned in after Dark Transformation was used.
      • Developers’ note: There are additional changes for Unholy Death Knights coming in future 10.0.7 PTR builds that aim to address some quality of life concerns and underperforming talents.
  • DRUID
    • Protector of the Pack’s cap now stores up to 400% of the Druid’s spell power for Balance, Feral, and Guardian and 300% spell power for Restoration (was 240% for all specializations).
    • Restoration
      • New Talent: Tranquil Mind – Increases Omen of Clarity’s chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
      • New Talent: Deep Focus – When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%.
      • Embrace of the Dream now also triggers on targets with the Regrowth heal over time effect.
      • Regenerative Heartwood now also extends the duration of Ironbark by 4 seconds.
      • Natural Wisdom is now a baseline effect on Innervate for Restoration Druids. No longer increases mana regeneration by 5% and the additional Innervate’s effectiveness has been reduced to 50% (was 100%).
      • Improved Wild Growth has moved to a new location one slot to the right.
      • Cultivation has moved to Improved Wild Growth’s previous location.
      • Nourish has moved to Cultivation’s previous location.
      • Tranquil Mind occupies Nourish’s previous location.
      • The Forest’s Flow/Wild Synthesis choice node has moved to a new location directly below Nourish’s new location.
      • Embrace of the Dream and Budding Leaves have swapped locations.
      • Germination and Power of the Archdruid have swapped locations.
      • Invigorate is no longer on a choice node with Power of the Archdruid and has moved locations to directly beneath Overgrowth.
      • Power of the Archdruid is now on a choice node with Undergrowth.
      • Circle of Life and Death is now on a choice node with Deep Focus.
  • EVOKER
    • Dracthyr’s racial ability Chosen Identity will now also cause Dracthyr to automatically assume their Visage form when they resurrect.
    • Dracthyr now know the Aerial Halt ability, like Dragonriding drakes, that allows them to significantly reduce their forward movement.
    • Draconic Legacy now increases Stamina by 3%/6% (was 2%/4%).
    • Foci of Life has been redesigned – Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 seconds.
    • Ancient Flame has been redesigned – Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
    • Ancient Flame has been moved to Roar of Exhilaration’s location in the talent tree.
    • Roar of Exhilaration has been removed.
    • Devastation
      • Verdant Embrace healing increased by 35%.
  • MONK
    • Mistweaver
      • Thunder Focus Tea now causes Enveloping Mist to become instant cast in addition to its current effect.
  • PALADIN
    • Protection
      • Faith in the Light’s block chance increased to 15/30% (was 5/10%).
      • Focused Enmity has been redesigned – When Avenger’s Shield strikes a single enemy, it deals additional Holy damage.
      • Corrected a tooltip error with Light of the Titan’s heal over time effect.
    • Retribution
      • A major rework to Retribution Paladin is underway and more changes will be coming in future PTR builds. For details on the changes, visit this forum post: Retribution Paladin Design in 10.0.7
  • PRIEST
    • Discipline
      • Fixed an issue causing Expiation to deal more damage than intended and ignore damage reduction effects.
  • SHAMAN
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with.
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies that are attacking a player with a tank specialization.
    • Astral Shift duration increased to 12 seconds (was 8 seconds).
    • Planes Traveler no longer increases the duration of Astral Shift.
    • Astral Bulwark now reduces damage taken by an additional 20% (was 15%).
    • Improved Lightning Bolt removed.
    • Thunderstorm has been moved to Improved Lightning Bolt’s position in the talent tree.
    • Lightning Bolt damage increased by 20% for all specializations.
    • Go With the Flow now reduces the cooldown of Spirit Walk by 10/20 seconds (was 7.5/15 seconds).
    • Thunderous Paws can now trigger once every 20 seconds (was 60 seconds).
    • Poison Cleansing Totem now removes all Poisons effects from the target (was 1).
    • Enfeeblement now applies during Hex and lasts for 6 seconds after Hex ends.
    • Ancestral Wolf Affinity has moved to the class tree and removed from all specialization trees.
    • Focused Insight has moved to the Enhancement and Elemental specialization trees in place of Ancestral Wolf Affinity.
      • Developers’ note: This is intentionally being removed from Restoration to avoid having too many talents that modify heal values.
    • Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20%.
    • Several talents have moved positions in the class tree.
    • Healing Stream Totem has swapped positions with Spiritwalker’s Grace in the talent tree.
    • Swirling Currents has swapped positions with Graceful Spirit/Spiritwalker’s Aegis in the talent tree.
    • Ancestral Guidance has swapped positions with Nature’s Swiftness in the talent tree.
    • Nature’s Guardian has swapped positions with Totemic Surge in the talent tree.
    • Earth Shield has swapped positions with Earth Elemental in the talent tree.
    • Elemental Orbit has been moved under Earth Shield in the talent tree.
    • Starter builds have been updated for all 3 specializations.
    • Restoration
      • Lightning Bolt damage has been increased by 35%.
      • Chain Lightning damage increased by 35%.
      • Wellspring healing reduced by 30%.
      • Water Shield has been removed from the talent tree and is now learned at level 12.
      • Resurgence has moved to Water Shield’s position in the talent tree.
      • New Talent: Current Control – Reduces the cooldown of Healing Tide Totem by 30 seconds.
      • New Talent: Tide Turner – The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% more healing from you for 4 seconds.
      • A choice node has been added below Mana Tide Totem:
        • New Talent: Temporary Name [Name Not Final] – Increases the duration and radius of Mana Tide Totem.
        • New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced and the mana cost of Healing Wave and Chain Heal are reduced for 10 seconds.
      • Flow of the Tides now grants an additional bounce of Chain Heal in addition to its current effect.
      • Unleash Life now converts 40% of Wellspring overhealing to an absorb shield (was 25%).
      • Ever-Rising Tide has been removed.
      • Downpour has been moved to Ever-Rising Tide’s position in the talent tree.
      • Nature’s Focus has been removed.
      • The PvP Talent Tidebringer has moved to Nature’s Focus’ position as a 2-point talent.
      • A connection has been added between Tidebringer and Primal Tide Core/High Tide.
      • Chain Heal’s tooltip has been updated to indicate its jump distance to give more context to the Tidebringer talent.
      • Call of Thunder has been removed.
      • Stormkeeper has been moved to Call of Thunder’s position in the talent tree.
      • Acid Rain and Overflowing Shores are no longer on a choice node together. Acid Rain remains in its position and Overflowing Shores is directly below Healing Rain.

DRAGONRIDING

  • Discover new Dragonriding Glyphs in the Forbidden Reach to unlock 2 new Dragonriding traits:
    • Aerial Halt – Flap back, reducing forward movement.
    • Airborne Recovery – Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor.
  • 16 new customization manuscripts have been added.
  • Put your dragonriding skills to the test in 6 new races.
  • Dragonriding racing world quests have a new icon.
  • Fixed an issue where player spell visual effects such as Shadowform and Glyph of the Stars Moonkin Form were being applied on the dragons while customizing in the Rostrum of Transformation.

ENEMIES AND NPCS

  • Orc, Tauren, and Highmountain Tauren Priest NPCs are now located in Orgrimmar, and Thunder Bluff has welcomed their first Highmountain Tauren and Tauren Priest NPCs.

ITEMS AND REWARDS

  • Item levels on legacy raids in the Dungeon Journal should now properly reflect the dropped items once more.
  • Vendors have found a use Dragonflight enchanting materials and are now interested in purchasing them:
    • Chromatic Dust: 1g 50s
    • Vibrant Shard: 7g 50s
    • Resonant Crystal: 20g
  • The Balance of Power questline artifact appearance rewards are now account-wide. After unlocking the base appearance, the criteria for additional color variants (such as the Glory of the Legion Hero and Unleashed Monstrosities achievements) may be completed on any character to earn the appearances. For example, completing the requirements for certain color variants on your hunter, will also be unlocked on your priest that’s on the same account.

PLAYER VERSUS PLAYER

  • DRUID
    • Restoration
      • Tranquility healing is now increased by 100% while in arena combat with 5 or less allied players.
      • Keeper of the Grove’s (PvP Talent) healing increase has been reduced to 20% additional healing (was 100%).
  • MONK
    • Mistweaver
      • Revival healing is now increased by 100% while in arena combat with 5 or less allied players.
      • Restoral healing is now increased by 100% while in arena combat with 5 or less allied players.
  • SHAMAN
    • Restoration
      • Healing Tide Totem healing is now increased by 100% while in arena combat with 5 or less allied players.
      • Living Tide reduces the cooldown of Healing Tide Totem by 60 seconds (was 90 seconds) and it heals for 25% more each time it pulses (was 100%).

PROFESSIONS

  • Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations (artwork is not final).
    • Developers’ note: The intent of this is to summarize what each specialization is about and make it easy to pick which ones you want to go with. For those of you that want more detail, you can always jump to the full specialization tree. As always, feedback on this change is very much appreciated!
  • ENGINEERING
    • Zapthrottle Soul Inhaler has received several quality of life improvements:
      • The device can now be used while moving.
      • The channel time of the device has been reduced to 4 seconds (was 12 seconds)
      • Channeling the device for its full duration now marks the target elemental for 30 seconds. Slaying it during this window will also grant its soul.
      • The cooldown for a successful soul capture has been reduced to 5 minutes (was 15 minutes).

Hotfixes: January 31, 2023

Quote from: Blizzard

January 31, 2023

Auction House

  • The Mobile Auction House now properly displays Dragonflight enchantments.

Dungeons and Raids

  • Algeth’ar Academy
    • Crawth
      • Fixed an issue that could sometimes cause Crawth to not appear after defeating the gauntlet.
  • Mythic+
    • The Nokhud Offensive
      • Fixed an issue that caused Quaking to apply to players during Blakar Khan’s Static Spear effect.

Quests

  • Ohn’ahran Plains
    • Fixed some issues to prevent “Field of Ferocity: Redux Master of the Hunt” fights from permanently getting stuck in an unusable state.

Hotfixes: January 30 2023

Quote from: Blizzard

January 30, 2023

Classes

  • Hunter
    • Marksmanship
      • Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
    • Survival
      • Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
  • Monk
    • Brewmaster
      • Fixed an issue where Stagger’s effect was incorrectly reduced.
    • Mistweaver
      • Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
  • Shaman
    • Mana Spring now restores 200 mana when triggered at level 70 (was 400).
      • Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
  • Warlock
    • Affliction
      • Soul Swap now correctly copies the stack count of Agony.
      • Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
      • Haunted Soul is no longer canceled when Haunt is Soul Swapped.
      • Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
      • Soul Swap now correctly shows its remaining cooldown after exhaling.
      • Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
      • Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
      • Fixed an issue where Malefic Affliction wouldn’t be granted if Malefic Rapture damage was absorbed.
      • Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
      • Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
      • Fixed an issue where Deathbolt would deal more damage than intended in low level areas.

Dungeons and Raids

  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
      • Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
      • Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
  • Vault of the Incarnates
    • Dathea, Ascended
      • [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
    • Kurog Grimtotem
      • [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
    • Raszageth
      • [With weekly restarts] Raszageth’s health reduced by 3% on Mythic difficulty.
      • [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Static Charge’s damage is further reduced by distance on Mythic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
      • [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
      • [With weekly restarts] Stormsurge’s Shield effect reduced by 10% on Heroic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).

Enemies and NPCs

  • Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.

Items and Rewards

  • The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
  • Added Apprentice’s Robes and Apprentice’s Boots (Night Elf Mage variant) to Carla Granger.
  • Carla Granger’s Rugged Trapper’s Boots and Battleworn Shoes are now Bind on Equip and can be collected.
  • Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.

Player versus Player

  • Evoker
    • Chrono Loop (PvP Talent) can no longer be applied through immunities.
  • Rogue
    • Assassination
      • [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
        • Developers’ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.

Professions

  • Enchanting
    • Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
  • Engineering
    • [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
    • [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
    • [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
      • Safety Component optional reagents are now always discovered when Tinkers malfunction.
      • Significantly reduced the damage dealt from explosion malfunctions.
      • Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
      • Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
      • Success chance granted from Specialization nodes has been doubled.
      • Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
      • Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
        • Developers’ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
  • Jewelcrafting
    • Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.

Quests

  • To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
    • The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
    • 4 more enemies were added as viable targets for Irideus’ Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
    • Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).