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Hotfixes: May 23 2024, WoW Remix Adjustments and Improvements Coming

Quote from: Blizzard

May 23, 2024

WoW Remix: Mists of Pandaria

  • Normal scenarios, Normal dungeons, Heroic scenarios, Heroic dungeons, and daily Infinite Bazaar quests now award a Cache containing 5x as much Bronze as before.
    • Developers’ notes: We intend for players to earn more Bronze as you level up, so you can more easily start purchasing upgrades and rewards. At level 70, these caches now award 8750 Bronze (this was previously 1750 Bronze).
  • Fixed an issue where the Celestial Court bosses on the Timeless Isle would occasionally despawn.
  • Fixed a bug affecting the scaling of certain Tinker gems.
  • Putrid Waste enemies in Throne of Thunder no longer deal extreme amounts of Putrify damage.
  • Brewmaster Blanche now queues you for A Brewing Storm when asked.
  • The Paragon of the Mists title is now account wide.

WoW Remix Adjustments and Improvements Coming

Quote from: Blizzard

We have been monitoring the impact of the Gulp Frog farming that some players did during the first three days of WoW Remix. We’ve also been working on ways to respond to player feedback about Bronze acquisition, increased difficulty at higher levels, and feeling too far behind those who took advantage of the frogs.

A small number of players received an extreme advantage that has distorted the gameplay experience for some in WoW Remix. With hotfixes later today, May 24, we will adjust characters with an unreasonably large number of Gulp Frog kills prior to the loot bug fix, and those players will see the power of their Cloak of Infinite Potential reduced to an amount that a very engaged player could reasonably achieve. This change will have a larger impact on players who took advantage of the situation for longer.

For everyone that did not take advantage of the frog farming, we’re providing three additional quests with large Bronze rewards for reaching levels 50, 60, and 70. These quests will become available from Momentus the item upgrader at the Jade Forest Infinite Bazaar. These milestone quests will grant characters an additional 3,000, 7,000, and 30,000 Bronze, respectively. Level 70 Timerunners will be able to complete all three quests immediately for 40,000 additional Bronze when this change takes effect. Characters that killed an unreasonably large number of Gulp Frogs will not be eligible for these quests.

We believe these milestone quests and the additional Bronze they grant will make playing Remix more rewarding for primary and secondary characters for the duration of the event. Players may choose to use this Bronze to upgrade their gear or purchase cosmetic rewards at the Infinite Bazaar, depending on their personal goals for that character. These milestone quests will be available for all Timerunning characters that are leveled up for the duration of the event.

We will continue to monitor the gameplay landscape of Remix and make improvements as needed. Thank you for your feedback!

The War Within Alpha Development Notes 21 May 2024

Quote from: Blizzard

We have the following changes and updates in today’s new build of The War Within Alpha:


  • The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
  • We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
    • ROGUE
      • Deathstalker (Assassination/Subtlety) Hero Talents are now available for testing.
        • The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
      • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
      • The class tree has had further adjustments in talent locations and pathing updates.
      • Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
      • Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
      • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
      • Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
      • Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
      • Runic Attenuation is now available directly after Icebound Fortitude.
      • Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
      • Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
      • Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
      • Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
      • Unholy
        • Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
          • Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
        • Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
          • Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
        • Updated the spec tree with a few additional talent re-locations. Notable movements are:
          • Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
          • Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
          • Eternal Agony is now available after Dark Transformation.
      • Frost
        • Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
    • DRUID
      • Balance
        • Orbital Strike has temporarily had its line-targeting reticle disabled.
      • Feral
        • Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
        • Omen of Clarity Clearcasting aura added to the personal resource bar.
        • Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
    • EVOKER
      • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
      • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
      • Chronowarden
        • Preservation
          • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
      • Flameshaper
        • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
        • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
        • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
      • Devastation
        • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
        • Firestorm radius increased to 10 yards (was 8).
        • Firestorm’s tick rate now increases with Haste.
        • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
        • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
        • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
          • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
        • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
        • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
        • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
        • The following talents have been removed:
          • Everburning Flame
          • Raging Inferno
    • MAGE
      • Arcane
        • Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
        • Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
        • Mana Adept and Slipstream have swapped places.
        • Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
        • You can no longer trigger Clearcasting by casting damaging spells while out of combat.
        • Evocation now grants one stack of Clearcasting.
        • Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
        • Arcane Battery removed.
          • Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
        • New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
        • Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
        • Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
        • Aether Attunement is now tracked on the personal resource display.
        • Arcane Debilitation is now tracked on enemy nameplates.
        • Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
        • Leydrinker visuals have been updated.
        • New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
        • Nether Munitions damage amplification reduced to 6% (was 8%).
      • Fire
        • Alexstrasza’s Fury is no longer a choice node with From the Ashes
        • Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
        • Charring Embers moved to Gate 2.
        • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
        • From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
        • Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
        • Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
        • Inflame has returned and is now in Gate 3.
        • Focused Fury has been removed.
          • Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
        • Convection is now located where Focused Fury was.
        • Wildfire has been removed.
  • MONK
    • Conduit of the Celestials
      • Strength of the Ox now additionally refunds 2 stacks of Teachings of the Monastery after being consumed for Windwalker Monks.
      • Flight of the Red Crane now grants 1 stack of Mana Tea for Mistweaver Monk and 20% increased energy regeneration for Windwalker Monks for 6 seconds when activated.
      • Heart of the Jade Serpent now activates from Strike of the Windlord for Windwalker Monks (was Storm, Earth, and Fire).
        • Developers’ notes: Heart of the Jade Serpent’s activation rate would outpace Storm, Earth, and Fire’s recharge rate eventually leading to wasted procs.
      • Brewmaster
        • Removed Improved Celestial Brew. Functionality is now baseline for Brewmaster Monks.
        • Removed Improved Purifying Brew. Functionality is now baseline for Brewmaster Monks.
        • Elusive Footwork is now 1-point.
        • Positions adjusted for Invoke Niuzao, the Black Ox, Walk with the Ox, and Improved Invoke Niuzao, the Black Ox.
      • Mistweaver
        • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
        • Teachings of the Monastery is now a baseline effect.
          • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
        • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
        • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
        • Chi Harmony has been redesigned – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
          • Developers’ notes: We’re making an adjustment to Chi Harmony to cut down on the amount of active auras on frames now that it’s here to stay as a talent. Renewing Mist will have a new icon indicating when its Chi Harmony healing increase is active and it will swap back to its original icon when Chi Harmony’s window ends. We’d love to hear feedback on this as we’d like the redesign to have as minimal impact as possible and mostly be focused on quality of life and long-term sustainability.
        • Crane Style has moved to Teachings of the Monastery’s previous location.
        • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Windwalker
        • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
          • Developers’ notes: This talent is not yet implemented into the Alpha, but we want your early feedback. Let us know what you think!
      • Crusader’s Reprieve has been removed.
      • Touch of Light has been moved to Crusader’s Reprieve’s position.
      • Incandescence now functions with Divine Hammer for Retribution.
    • PRIEST
      • Shadow
        • Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
        • Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
    • ROGUE
      • Fatebound
        • Deal Fate now specifies it generates exactly 1 combo point per use of any listed ability.
        • Deal Fate’s effect now includes Ambush for Assassination, and also for Outlaw while Hidden Opportunity is talented.
      • Assassination
        • Venom Rush removed.
        • New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
      • Outlaw
        • Blade Flurry radius increased to 8 yards (was melee range).
      • Demonology
        • The size of Gloomhound and Charhound has been decreased by 20%.
      • Destruction
        • The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
        • Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
        • Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
        • New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
        • New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
        • New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
        • New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
        • New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
        • New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
        • New Talent: Dimension Ripper [Not Yet Implemented] – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
        • New Talent: Flame Rift [Not Yet Implemented] – Dimensional Rift can now summon a powerful Flame Rift.
        • New Talent: Lessons of Space-Time [Not Yet Implemented] – While you have a Dimensional Rift open, all of your damage is increased by 5%.
        • New Talent: Unstable Rifts [Not Yet Implemented] – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
        • Backlash moved to gate 1.
        • Summon Infernal moved to gate 2.
        • Channel Demonfire moved to gate 2.
        • Raging Demonfire moved to gate 3.
        • Soul Fire moved to gate 3.
        • Decimation moved to gate 3.
        • Devastation moved to gate 3.
        • Ruin moved to gate 3.
        • The following talents have been removed:
          • Pandemonium
          • Cry Havoc
          • Improved Immolate
          • Decimating Bolt
          • Grand Warlock’s Design
        • The following talents are now 1 rank:
          • Burn to Ashes
          • Master Ritualist
          • Power Overwhelming
          • Infernal Brand
          • Crashing Chaos
          • Ashen Remains
          • Eradication
          • Conflagration of Chaos
          • Ruin
          • Scalding Flames
          • Fire and Brimstone
          • Rolling Havoc
          • Raging Demonfire
          • Flashpoint
          • Emberstorm
    • Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
    • Upon learning Dynamic Flight, the Dynamic Flight talent tree is now accessible via a button within the Mount Journal.

Hotfixes: May 21-22, 2024

Quote from: Blizzard

May 22, 2024

Non-Player Characters

  • Doc Nanners in Valdrakken will again offer players “A Cataloger’s Paradise” upon reaching Renown 8 with the Dragonscale Expedition.

WoW Remix: Mists of Pandaria

  • Added clarity to the quest “The Great Water Hunt” to speak with Mudmug before gathering water.
  • Nostwin now sells Glyph of Shadow for Priests.
  • Fixed an issue preventing the quest “Where are My Reinforcements?” from proceeding as expected.
  • Improved the respawn rate and treasure from rares and rare elites across Pandaria.
  • Increased the amount of bronze and raised the drop chance for threads of time from airborne bronze.
  • Fixed an issue where players who faction-changed could not use the group finder for dungeons and scenarios.
  • Fixed an issue preventing the quest “Riding the Skies” from granting the appropriate Cloud Serpent mount.
  • Fixed an issue causing Wise Mari in the Temple of the Jade Serpent to not spawn Corrupt Living Water as intended.
  • Hutia was out of control in the Jade Forest, and has been convinced to relax a bit and stop hitting so hard.

May 21, 2024

WoW Remix: Mists of Pandaria

  • We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential:
    • Minor Spool of Eternal Thread
    • Lesser Spool of Eternal Thread
    • Spool of Eternal Thread
    • Greater Spool of Eternal Thread
  • Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak:
    • Infinite Bazaar Repeatable Dailies
    • First-Time Daily Scenario, Dungeon, and each LFR queue
    • World Bosses
    • Remix Achievements
      • Each of these achievements are available for additional characters to complete as well for bonus Bronze – and now bonus Spools of Eternal Thread.
    • Troves of the Thunder King scenario on the Isle of Thunder
  • We’ve made the following changes and bugfixes are intended to address concerns about the balance of low- and high-level players in various Remix content.
    • The health of creatures in heroic scenarios has been decreased by 20% – 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease.
    • The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced.
    • Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod.
    • Spell gems with shielding effects should no longer cause threat.
    • Fixed a bug with Righteous Frenzy not canceling upon the end of combat.
    • Timerunner’s Vial mana regen significantly increased.
  • Adjusted the reputation granted from Granite Quilen to be more in line with expected values.
  • Fixed an issue in Guo-Lai Halls causing trap tiles to flicker.

Hotfixes: May 16-20, 2024

Quote from: Blizzard

May 20, 2024

WoW Remix: Mists of Pandaria

  • Shirts and tabards can now be purchased from Larah Treebender <World Apparel> at any Infinite Bazaar, Mei Steadypaw <Barber> outside the Shrine of Two Moons and the Shrine of Seven Stars, and Hanchoon Yi <Guild Master> at Paw’don Village, Honeydew Village, Shrine of Two Moons, and Shrine of Seven Stars.
  • Fixed a bug preventing Timerunners with a legendary Infinite Cloak of Potential from accessing Ordon Sanctuary as intended.
  • Fixed an issue with the spawning of Voress’thalik which prevented the completion of “Devastation Below”.
  • Fixed an issue preventing players from learning Amber Pterrordax.
  • Fixed a bug causing Gulp Frogs to unintentionally drop Lesser Charms of Good Fortune.
  • Enemy power scaling, particularly in group content, has been adjusted to be less aggressive. This is particularly applicable in the player level 40 – 70 range, before players have been able to power up their cloak, upgrade their gems, and increase their item level.
  • Gear drop-rates have been improved from world rares, rare elites, and quests. This will help players who have had their item levels fall behind as leveling speed increases, especially at higher levels when cloak bonus experience is powered up.
    • Developers’ notes: This will also increase player Bronze and appearance acquisition by increasing the number of items to place into the Unraveling Sands for additional Bronze.
  • The first-time bonus for queueing each LFR wing will grant a Thread of Experience in addition to the existing Lesser Bronze Cache.
    • Developers’ notes: This should improve LFR as a viable choice for leveling main characters and alts, without players feeling like they need to grind the same LFR wing repeatedly.
  • We have added bonus experience to each boss in normal dungeons and scenarios so they are a viable alternative to questing. Bonus experience has also been adding to the last boss of Heroic Scenarios. Heroic dungeon bosses will continue to drop bonus experience.
  • We’ve increased the number of prismatic gems dropped from bosses in normal and heroic scenarios and dungeons.
    • Developers’ notes: The increased stamina offered by Legendary Prismatic gems boosts player survivability considerably.
  • We have increased the Bronze granted from all qualities of Bronze Caches by 25%.
    • Developers’ notes: These caches are available from a wide variety of sources, both solo and group. This includes the Minor Bronze Cache, Lesser Bronze Cache, Bronze Cache, and Greater Bronze Cache.
  • Fixed an issue where Sha-Skin Vestment was marked as Cosmetic instead of Cloth armor.

May 16, 2024

Non-Player Characters

  • Jenafur has managed to wash off the strange grey paint that also changed her eye color. Jenafur is now once again a properly striped feline, allegedly.
  • Melsysra fell back asleep and found their way back to the Central Encampment in the Emerald Dream, allowing players to continue with their Renown quests.
  • Newsy was slow retrieving mail but has had a successful trip to the postmaster in Dalaran, allowing players to return to Loamm and continue with their Renown quests.
  • Alleria and Umbric are now always present as expected for quest completion.


  • Fixed a bug that prevented Trolls from unlocking the “Loa’s Blade-Blessing” cosmetic sword appearance if they finished the heritage questline with a character who couldn’t use it. Players will find the sword in their collection after logging into the character who completed the questline.

Trading Post

  • Fixed an issue where multiple completions of a Timewalking dungeon would not count toward the associated Trading Post activity.

WoW Remix: Mists of Pandaria

  • Fixed a bug that initially prevented players who did not own Dragonflight from being able to learn Dragonriding from Lord Andestrasz in Remix: Pandaria. This was unintended.

Cataclysm Classic

  • Hunter
    • The Ancient Hysteria effect from Hunter Corehound pets will now clear properly after encounters end.

Warcraft Short Story: “The Calling”

Quote from: Blizzard

Since leaving the realms of Death, Anduin Wrynn has only sought to keep his hands busy. Plagued by night terrors and grisly flashbacks, the young king finally finds the isolation he seeks in Stormsong Valley, milling flour for a local village. But while Anduin may be able to hide his identity, he cannot escape who he is or the stuff he is made from.

Wind caressed the newcomer’s bearded face as he permitted his eyes, so hungry for green openness and soft lands, to feast.

Stormsong Valley was the ancient home of the tidesages, mages whose mastery of water and wind had protected ships and sailors for generations. Yet the beauty of this little hamlet near the sparkling sea was not that of majestic monuments to powerful magic. Here, it was obvious one was in the breadbox of Kul Tiras, where a salt-spray wind whispered over barley and wheat and the only magic was that of water and windmills, creaking from morn till night, transmuting elements to energy in service of the feeding and care of ordinary folk.

The pleasant sound of the mills sang a promise of new beginnings.

And the crash of the waves below, near the cave where his belongings lay bundled and buried, spoke of an ending.

Anduin Wrynn’s recent wandering had not taken him to peaceful places. He understood that he was trying to scour himself, to purge his mind and soul, to burn away his sins in places where the landscape reflected his own suffering.

My friends . . . the ones I almost killed. They believe my hands are clean. But they don’t feel clean.

Years after that confession, they still didn’t.

Read and download this short story by Christie Golden.

Read Now

Hotfixes: May 14, 2024

Quote from: Blizzard

May 14, 2024


  • Azure Vault
    • Fixed an issue causing the time requirement reaching two and three chests on Mythic Keystone difficulty was lower than intended.


  • Veteran and Champion track items obtained from outdoor activities should now be eligible for conversion at the Revival Catalyst. This fix is retroactive.
  • Veteran and Champion track rings, necklaces, and armor obtained from outdoor activities should now be eligible for socket upgrades. This fix is retroactive.


  • Fixed an issue causing the Rostrum of Transformation to require level 70.

Non-player Characters

  • Cheered up Thomas Bright who was feeling a little low.

The War Within Alpha Development Notes 14 May 2024

Quote from: Blizzard

Hello everyone! Here are the changes that you can find in this week’s update to The War Within Alpha:


  • Earthen and their introductory questline are now available to test.


  • The following Hero Talents are available for playtesting in Public Alpha 5:
    • SHAMAN
      • Totemic (Enhancement/Restoration)
        • Totemics excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They have honed their imbuement skills to further improve their combat capabilities.
    • Frost
      • New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade.
      • New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
      • New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration.
      • New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
      • New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
      • New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
      • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
      • Rime is now a baseline ability learned at level 21.
      • Breath of Sindragosa damage increased by 25%.
      • Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
      • Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%).
      • Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%).
      • Killing Machine now stacks 1 additional time.
      • Everfrost is now learned in gate 1 directly after Howling Blast.
      • Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength.
      • Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury.
      • Shattering Blade is now available after Avalanche.
      • Rune of Razorice now displays the debuff on the enemy nameplate.
      • The following talents have been removed:
        • Fatal Fixation
        • Cold Blooded-Rage
        • Invigorating Freeze
      • Horn of Winter is now positioned in Fatal Fixations old location.
      • Empower Rune Weapon is now located in Horn of Winter’s old location.
      • Obliteration has replaced Cold-Blooded Rage.
    • Druid of the Claw
      • Bestial Strength increases Primal Wrath’s direct damage by 50% (was 100%).
      • Dreadful Wound bleed damage increased by 25%.
    • Keeper of the Grove
      • Dream Surge’s Dream Burst damage reduced by 15%.
      • Harmony of the Grove’s Force of Nature treants spell damage increased by 5% (was 3%).
      • Power of Nature now increases Force of Nature treant melee damage by 100% (was 20%).
      • Bounteous Bloom now causes each treant to generate 6 Astral Power every 2 seconds (was 3 Astral Power).
      • Early Spring now reduces the cooldown of Force of Nature by 15 seconds (was 10 seconds).
      • Cenarius’ Might has been updated – Entering Eclipse (Balance)/Casting Swiftmend (Restoration) increases your Haste by 8% for 6 seconds.
      • Power of the Dream no longer affects Cenarius’ Might.
      • Control of the Dream’s maximum effect increased to 15 seconds (was 5 seconds).
      • Grove’s Inspiration’s Wrath and Starfire damage bonus reduced to 10% (was 12%).
      • Persistent Enchantments has been replaced by Potent Enchantments – Balance: Orbital Strike applies Stellar Flare for 8 additional seconds and deals 30% increased damage. Greater Alignment increases the duration of Celestial Alignment by an additional 20% and increases Eclipse damage during Celestial Alignment by an additional 5%. Restoration: Reforestation grants Tree of Life for 2 additional seconds.
    • Wildstalker
      • Symbiotic Blooms now prioritize growing on injured targets.
      • Strategic Infusion’s chance for your periodic heals to crit is decreased to 8% (was 10%), but its duration is increased to 10 seconds (was 6 seconds).
      • Wildstalker’s Power has been updated – Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
      • New Talent replacing Wildstalker’s Persistence: Lethal Preservation – When you remove an effect with Soothe or Remove Corruption/Nature’s Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
      • Root Network now increases the healing of all your abilities, not just Lifebloom and Wild Growth.
      • Implant has been updated – When you gain or lose Tiger’s Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 seconds. Swiftmend causes a Symbiotic Bloom to grow on the target for 4 seconds.
      • Twin Sprouts’ chance to grow new vines increased to 20% (was 10%).
      • Resilient Flourishing can now cause Bloodseeker Thorns to spread to any nearby valid target, preferring ones currently unaffected by Bloodseeker Thorns.
      • Bursting Growth has been updated – When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies.
      • Entangling Vortex now immobilizes affected units for 3 seconds.
    • Feral
      • New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%.
      • Rampant Ferocity restored, replacing Resourceful Hunter – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
      • Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
      • Tear Open Wounds has been removed.
    • Devastation
      • Animosity can no longer extend Dragonrage beyond 16 seconds.
    • Preservation
      • Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
      • Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
  • MAGE
    • New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
    • Dragon’s Breath is now located in gate 2.
    • Supernova added to Mage class tree. Choice node with Dragon’s Breath.
    • Supernova now has a 45 second cooldown (was 25 seconds).
    • Ice Nova is now a choice node with Ring of Frost.
    • Mass Slow has been removed.
    • Sunfury
      • Arcane Phoenix visuals have been updated, targeting behaviors have been adjusted to prioritize who you are attacking and has had several spellbook updates: No longer casts Meteor as an exceptional spell, now casts Meteorite and Meteorite Barrage as an exceptional spell.
      • Lessons in Debilitation no longer replaces the first exceptional spell the Phoenix casts with Supernova or Gravity Lapse and now casts Supernova or Gravity Lapse alongside the Phoenix’s first spell cast. Additionally, the Arcane Phoenix now Spellsteals once when it is summoned and once when it expires (used to be once per second). Phoenix Spellsteal will only target units with stealable buffs.
      • Invocation: Arcane Phoenix’s Spellfire Sphere consumption effect moved to Codex of the Sunstriders.
      • Over your Phoenix’s duration, it will consume each of your Spellfire Spheres to cast an exceptional spell.
    • Arcane
      • Arcane Battery’s spell damage buff now stacks up to 4 times (was 5). Spell damage buff duration is now 30 seconds (was 25 seconds).
      • Leydrinker now triggers after consuming Nether Precision 5 times (was 6).
      • Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
      • Reverberate has returned and is now in gate 2.
      • The following talents have been removed:
        • Supernova
        • Rule of Threes
    • Fire
      • Pyromaniac is now implemented.
      • Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
      • Lit Fuse chance to trigger increased to 10% (was 5%).
      • Explosive Ingenuity increases Lit Fuse trigger chance to 20% (was 10%).
      • Explosivo now increases Lit Fuse trigger chance to 40% while Combustion is active (was 30%).
      • Convection now has a connection to Explosivo.
      • Majesty of the Phoenix is now in gate 1.
      • Firestarter’s position has changed.
      • Surging Blaze removed.
    • Frost
      • Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
  • MONK
    • Vivacious Vivification now additionally increases the healing of your next Vivify.
    • Mistweaver
      • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
        • Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
    • Windwalker
      • Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Critical Strike chance by 5%).
    • Lightsmith
      • Valiance no longer increases the duration of active Armaments, cooldown reduction unchanged.
      • Solidarity’s tooltip updated to reflecting targeting change.
      • Blessing of the Forge has had targeting improvements and visual effects updates.
    • Retribution
      • Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/Crusade for 10/12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 5/6 seconds.
      • Radiant Glory now extends the duration of an active Avenging Wrath/Crusade if it triggers while Avenging Wrath/Crusade is active.
    • Protection
      • Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
      • Sanctuary has been redesigned – Consecration’s benefit persists for 4 seconds after you leave it.
      • Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
      • Bulwark of Order is now a 1-point talent.
      • Separated Focused Enmity and Soaring Shield are now a choice node.
      • Light of the Titans and Tirion’s Devotion are now a choice node.
      • Crusader’s Resolve has been redesigned – Targets struck by Avenger’s shield deal 10% reduced melee damage to you for 10 seconds.
      • Strength in Adversity now grants 5% Parry per target (was 2%).
    • Voidweaver
      • Developer’s note: The goal of these changes is to make Collapsing Void work better with Discipline Priest’s Atonement ramp, as well as to make Collapsing Void more relevant for encounters with lower health enemies. For Discipline Priests who want to better fit Collapsing Void into their Atonement window, they can choose Void Empowerment to help with that. In addition, Devour Matter felt like an odd choice against Void Empowerment, so now it is a node that you are guaranteed to have.
      • Entropic Rift duration reduced to 8 seconds (was 10 seconds).
      • Void Torrent now immediately summons Entropic Rift and pauses its duration until the channel is complete or interrupted.
      • Darkening Horizon extension for Entropic Rift capped at 3 seconds (was 5 seconds).
      • Void Empowerment redesigned for Discipline – Now extends your shortest 5 Atonements by 1 seconds (was 80% increase to your next Power Word: Shield).
      • Void Empowerment is now a choice node with Darkening Horizon instead of Devour Matter.
      • Shadow
        • Entropic Rift is now summoned by Shadow Crash instead of Void Torrent.
        • Inner Quietus has been redesigned – Shadow Crash deals 400% additional damage to its primary target (was Vampiric Touch and Shadow Word: Pain damage increased by 20%).
    • Shadow
      • Shadow Crash now centers on your target, rather than using a reticle to target a position on the ground.
    • Farseer
      • Restoration
        • In addition to increasing maximum mana, Primordial Capacity now also increases the max stacks of Tidal Waves to 4.
    • Diabolist
      • Abyssal Dominion has been redesigned:
        • Demonology – Summon Demonic Tyrant becomes empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
        • Destruction – Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that last 10 seconds.
    • Demonology
      • The cooldown of Summon Vilefiend has been reduced to 30 seconds (was 45 seconds).
      • The cooldown of Summon Demonic Tyrant has been reduced to 1 minute (was 1 minute and 30 seconds).
      • Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
      • Pact of the Ered’ruin has been redesigned – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • Ferocity of F’harg has been renamed to Flametouched and has been redesigned – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
      • Mark of Shatug has been redesigned – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
        • Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
      • New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
        • Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
      • New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
      • New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
      • New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
      • New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
      • New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
      • New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
      • Implosion, Imp Gang Boss, and Inner Demons have moved to gate 1.
      • Summon Demonic Tyrant, Reign of Tyranny, The Expendables, and Annihilan Training have moved to gate 2.
      • Summon Vilefiend, Dread Calling, Improved Demonic Tactics, and Demonic Brutality have moved to gate 3.
      • The following talents are now 1 point:
        • Imp Gang Boss
        • Umbral Blaze
        • Pact of the Imp Mother
        • Dread Calling
        • Demonic Brutality
        • Flametouched
      • The following talents have been removed:
        • Fiendish Prowess
        • Shadow’s Bite
        • Infernal Command
        • Fel and Steel
        • Shadowcaster
        • Malefic Impact
        • Cavitation
        • Grand Warlock’s Design
    • Colossus
      • Practiced Strikes now also affects Cleave and Revenge.
      • Rally has been redesigned – When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 seconds. This effect cannot occur more than once every 60 seconds.
      • Dominance of the Colossus damage taken debuff reduced to max of 5% (was 10%).
      • Mountain of Muscle and Scars damage taken reduced by 2.5% (was 5%).
    • Slayer
      • Slayer’s Reflexes renamed to Lethal Reflexes – Now resets the cooldown on Raging Blow for Fury (was Bloodthirst).
      • Constant Pressure replaced with Opportunist – When Tactician resets Overpower’s cooldown or Raging Blow resets its own cooldown, your next Overpower or Raging Blow deals 10% more damage and 10% more critical damage.
      • Slayer’s Focus renamed to Slayer’s Malice – Now affects Raging Blow for Fury (was Bloodthirst).
      • Tunnel Vision replaced with Culling Cyclone – Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
      • Thrill of the Kill replaced with Brutal Finish – Your next Mortal Strike or Rampage after Bladestorm ends deals 50% additional damage.
      • Frenetic Flurry renamed and slightly redesigned to Reap the Storm – Overpower and Raging Blow have a chance to cause you to unleash a flurry of steel, damaging all nearby enemies and applying Overwhelmed. Deals reduced damage beyond 8 targets.
      • Unrelenting Onslaught now allows you to use Pummel and Storm Bolt while Bladestorming.
      • Death Drive’s healing decreased to 15% of damage dealt by Sudden Death (was 50%).
      • Slay renamed to Show No Mercy.
      • The Culling Cyclone/Brutal Finish and Lethal Reflexes/Opportunist choice nodes have swapped positions.
    • Mountain Thane
      • Lightning Strikes’ chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%).
      • Strength of the Mountain has been updated – Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%.
      • New Talent replacing Valarjar Training: Snap Induction – Activating Protection: Demoralizing Shout/Fury: Recklessness grants a charge of Thunder Blast.
      • Flashing Skies has been updated – Thunder Blast calls down a Lightning Strike on an enemy it hits.
      • Steadfast as the Peaks has been updated – Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
      • Keep Your Feet on the ground now additionally increases your Armor by 8%.
      • Thunder Blasts now generate 10 Rage for Protection and Fury (was 5).
      • Thunder Blasts deal 20% increased damage for Protection Warriors.
      • Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%).
      • Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors.
      • Steadfast as the Peaks/Keep Your Feet on the Ground choice node position swapped with Flashing Skies/Snap Induction.
    • Protection
      • Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates.” Additionally, this change will be deployed to the 10.2.7 environment over the next few days.


  • MONK
    • New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.


  • On the Rated PvP screen, the button tooltips now include information about your current rank in the specialization leaderboard.
  • Search functionality has been added to the Spellbook. Search results will be categorized under one of the following to provide further context:
    • Exact Matches: Exact full name matches the search text
    • Related Matches: Spells mentioned in the Exact Match’s description
    • Name Matches: Spells whose name partially matches the search text
    • Description Matches: Spells whose description partially matches the search text
  • Checkbox added to hide passives from displaying in the Spellbook.