Fixed an issue preventing the completion of Deephaul Ravine Shutout.
Fixed an issue where looting Mislaid Curiosities did not grant credit for the achievement, I’m not a Thief, I’m a Treasure Hunter.
Characters
Archmage Khadgar should appear in the Violet Citadel for players progressing through Legion content.
Classes
Druid
Adjusted Druids’ steady flight so that their speed better matches that of mounts.
Evoker
Scalecommander
Fixed an issue where Deep Breath with Maneuverability would apply Terror of the Skies twice to enemy targets.
Monk
Fixed an issue causing Aspect of Harmony to deal unexpectedly high damage.
Paladin
Fixed an issue that caused modifiers such as Avenging Wrath and Mastery: Highlord’s Judgment to not affect Touch of Light’s damage effect.
Fixed an issue that caused Incandescence’s damage to not be increased by modifiers such as Avenging Wrath and Mastery: Highlord’s Judgment.
Fixed an issue causing Consecration’s friendly effects to only apply to a single paladin when multiple were grouped together.
Fixed an issue causing Righteous Judgment to cause Consecration to sometimes not grant its friendly effects.
Retribution
Fixed an issue allowing targets to use Grounding Totem or Blink out of Hammer of Light.
Priest
Discipline
Voidweaver
Void Blast will no longer be incorrectly increased by the Holy version of Twilight Equilibrium.
Shaman
Elemental
Corrected an issue where damage dealt by Tempest or Tempest Overload was not properly contributing to Lightning Rod damage when talented into Conductive Energy Hero Talent.
Warlock
Affliction
Fixed an issue where Wither did not benefit from Death’s Embrace.
Diabolist
Fixed an issue where you could not queue Hand of Gul’dan while casting Ruination.
Delves
Fixed an issue where specific items weren’t dropping from Nerubian delves.
Fixed an issue where sporbits could fail to die upon exploding.
Earthcrawl Mines
Earthen can now ingest nearby minerals when clicking on Brann’s campfire for health and mana regen.
Fixed an issue that caused the quest to not complete when finishing the delve.
Fixed an issue where using the flamethrower torch did not grant credit for destroying webs.
Kriegval’s Rest
Added a button in the scenario tracker to allow players to drop the Enchanted Candle if they’re holding one.
The Waterworks
Added a button in the scenario tracker to allow players to drop an Air Totem if they’re holding one.
Dungeons
Priory of the Sacred Flame
Arathi Footman
Mortal Strike maximum stacks reduced to 10 on Normal difficulty.
Defend cooldown increased on Normal difficulty.
Arathi Knight
Disrupting Shout cast time increased to 3 seconds on all difficulties (was 2 seconds).
Ardent Paladin
Sacred Toll damage reduced by 20% on Normal difficulty.
Items
Changed the unlock rank for the Nerubian Pheromone Secreter at Adventurer 1 to be renown 7 (was renown 6).
Pet Battles
Players may now search for PvP pet battles on the Isle of Dorn.
Player versus Player
Rated Battleground Blitz now contributes to Legion Artifact appearance progress.
Death Knight
Blood
Heart Strike no longer deals increased damage in PvP (was +20%).
Frost
Enduring Strength no longer has reduced effectiveness in PvP (was -20%).
Obliterate no longer deals increased damage in PvP (was +20%).
Unholy
Bursting Sores no longer deals reduced damage in PvP (was -11%).
Virulent Plague no longer deals reduced damage in PvP (was -5%).
Epidemic no longer deals reduced damage in PvP (was -8%).
Professions
Fixed an issue where the Hideseeker’s Tote recipe was not available for Crafting Orders.
Quests
The Quest “Defender of the Flame” should now reward a Lamplighter Supply Satchel.
Resolved an issue where multiple beetles would be spawned for “Scarab Scouting” and “Truffle Shuffle”.
The client version is currently showing as PTR (TWW 11.0). This will be updated to 11.0.5 in a future build.
Character copy is temporarily unavailable.
20TH ANNIVERSARY EVENT
The 20th Anniversary Celebration of World of Warcraft is almost here, and we have many exciting activities and rewards to share with you. These activities and rewards won’t be available this week but will become available for testing in a later PTR build, so keep an eye out on this forum for more information. In the meantime, take a look at our 20th Anniversary article to learn more about what’s in the works: https://worldofwarcraft.blizzard.com/news/24136212/.
THE DRACTHYR SPREAD THEIR WINGS TO NEW CLASSES
The exposure to new races and their abilities in the Dragon Isles has expanded opportunities for growth among the dracthyr. In the 20th Anniversary Celebration content update, players will be able to create new Dracthyr as a Hunter, Rogue, Priest, Mage, Warrior, or Warlock.
These newly specialized Dracthyr classes will begin at level 10 in the Forbidden Reach and will be sent to Chromie in their capital city after completing their introductory leveling experience.
Known Issue: Newly created Dracthyr classes can currently pick Exile’s Reach as an option in this build. This will be resolved in a future build.
Undertaking one of these new classes as a Dracthyr will allow you to choose between fighting as a Dracthyr or fighting in Visage form by activating Visage, which switches you between forms. You can additionally choose to toggle on Chosen Identity, which will automatically shift you into Dracthyr form when entering combat and Visage form when leaving combat.
Dracthyr Racial Updates
Tail Swipe cooldown has been increased to 3 minutes (was 1.5 minutes).
Wing Buffet cooldown has been increased to 3 minutes (was 1.5 minutes).
Tail Swipe and Wing Buffet no longer automatically shift you into Dracthyr form for all classes except Evoker. Evokers will continue to automatically shift into Dracthyr form for their Draconic abilities.
Wing Buffet now displays wing effects around your character if you use it while in Visage form.
Activating Visage is now off the global cooldown. It has a self cooldown of 1.5 seconds.
If you activate Chosen Identity as a non-Evoker, you will now automatically shift into Dracthyr form when entering combat, and you will enter Visage form when leaving combat.
Soar will now cause you to shift back into Visage upon landing if you initially activated it while in Visage form, instead of being reliant on Chosen Identity to be activated.
CLASSES
DEATH KNIGHT
Deathbringer
New Talent: Reaper’s Onslaught – Reduces the cooldown of Reaper’s Mark by 15 seconds, but the number of Marrowrends/Obliterates empowered by Exterminate is reduced by 1. Choice node with Dark Talons.
New Talent: Swift and Painful – If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 seconds. Wave of Souls is 100% more effective on the main target of your Reaper’s Mark. Replaces Swift End/Painful Death choice node.
New Talent: Reaper of Souls – When you apply Reaper’s Mark, the cooldown of your Soul Reaper is reset, your next Soul Reaper costs no runes and it explodes regardless of the target’s remaining health. Soul Reaper damage increased by 20%. Choice node with Grim Reaper
Painful Death’s effects are now baseline to Exterminate. Exterminate empowers 2 Obliterates/Marrowrends to summon the scythes baseline.
Grim Reaper has been updated – Reaper’s Mark initial strike grants Killing Machine/3 charges of Bone Shield. Reaper’s Mark explosion deals up to 30% increased damage based on your target’s missing health.
Wither Away has been updated – Blood Plague/Frost Fever deals its damage 100% faster, and the second scythe of Exterminate applies Blood Plague/Frost Fever.
Dark Talons has been updated – Marrowrend and Heart Strike/ Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 seconds. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Bind in Darkness has been updated – Rime empowered Howling Blast deals 30% increased damage to its main target. Blood Boil deals 10% increased damage, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper’s Mark and 4 stacks when it is a critical strike.
Rune Carved Plates now reduces the magic and the physical damage you take by 1.5% per stack (was 2%).
The following talents have been removed:
Swift End
Painful Death
Blood Fever
Frost
Arctic Assault now fires a Glacial Advance at 80% effectiveness (was 100%).
DEMON HUNTER
Sigil of Spite’s icon has been updated.
The Hunt’s icon has been updated.
Fel-Scarred
Focused Hatred now provides bonus damage beyond 1-target only, with the bonus reducing by 10% for each target beyond 1.
Vengeance
Metamorphosis now heals you for 40% of your maximum health instead of modifying your health directly.
Casting Metamorphosis while in Demon Form no longer heals you. Triggering Last Resort always heals you for 40% of your base maximum health.
Developer’s note: This cleans up some edge cases in Metamorphosis, where activating it while Demon Form is active would sometimes not heal you, and sometimes heal you a reduced amount. This is an increase to the healing received when triggering Last Resort while in Demon Form. Metamorphosis’ health restoration will now also appear as healing in combat logs.
DRUID
Mark of the Wild now costs 1% base mana (was 4%).
Adaptive Swarm’s icon has been updated.
Convoke the Spirits’ icon has been updated.
Druid of the Claw
Ravage can now be used within 20 seconds of it triggering (was 15 seconds).
Balance
New Talent: Sunseeker Mushrooms – Sunfire damage has a chance to grow a magical mushroom at the target’s location. After 1 second, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 seconds. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Choice node with Wild Mushroom.
New Talent: Whirling Stars – Celestial Alignment’s cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.
New Talent: Astronomical Impact – The critical strike damage of your Astral spells is increased by 20%.
Known issue: This does not currently affect Umbral Embrace cast critical strikes.
New Talent: Crashing Star – Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing Astral damage to the target and generating 4 Astral Power.
New Talent: Hail of Stars – Casting a free Starsurge or Starfall grants Solstice for 3 seconds. Free spells cast by Convoke the Spirits grant a 1 second version of this effect.
New Talent: Circle of Life and Death – Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20% less time, and your healing over time effects in 15% less time.
Starfall is learned by all Balance Druids at level 15 (was a talent).
Starfall damage increased by 10%.
Wild Mushroom now generates 10 Astral Power upon hitting a single target (up from 5).
Warrior of Elune increases Astral Power generation of affected Starfires by 30% (was 40%).
Nature’s Grace no longer increases the damage of affected Wraths and Starfires.
Umbral Intensity is now a 1-point talent that increases the damage of Solar Eclipse Wrath by 20% (was 15%), Lunar Eclipse Starfire by 15%, and the damage Starfire does to nearby enemies by 30%.
Astral Smolder’s chance to trigger is reduced to 35% (was 40%), and it deals 60% of damage dealt (was 50%).
Touch the Cosmos has been updated – Casting Wrath in an Eclipse has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% chance to make your next Starsurge or Starfall free.
Balance of All Things now grants 8/16% critical strike chance (was 10/20%).
Orbit Breaker calls down a Full Moon every 30th Shooting Stars (was 25).
Power of Goldrinn is now a 1-point talent (was 2) and its damage has been reduced by 35%.
Astral Communion no longer grants Astral Power on entering an Eclipse. Instead, entering an Eclipse causes your next Starsurge or Starfall to cost 15 less Astral Power.
Twin Moons moved to Starfall’s position in row 3.
Nature’s Grace moved to Twin Moons’ position in row 4.
Touch the Cosmos moved to Nature’s Grace’s position in row 5.
Connector added between Force of Nature/Warrior of Elune and Celestial Alignment.
Waning Twilight and Wild Mushroom swapped positions.
Added a connection between Umbral Intensity and Starlord.
Cosmic Rapidity tooltip description updated for clarity and now says your periodic effects deal damage more frequently.
The following talents have been removed:
Starfall (now learned at level 15)
Greater Alignment
Lunar Shrapnel
Keeper of the Grove
Potent Enchantments causes Whirling Stars to reduce the cooldown of Celestial Alignment by an additional 10 seconds.
Control of the Dream now reads “are available to be used or at maximum charges.” If the player has Whirling Stars, it reduces the cooldown of Celestial Alignment based on time spent at maximum charges.
Restoration
New Talent: Reactive Resin – When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally over 6 seconds. Multiple stacks may overlap. Passive ability.
Wildstalker
Flourish now affects Symbiotic Blooms.
EVOKER
Blessing of the Bronze now costs 1% base mana (was 4%).
Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
Permeating Chill is now baseline for Evoker.
Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows.
Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
Scalecommander
Bombardments now summon a variety of different Dracthyr models.
HUNTER
New Talent: Deathblow – Kill Command/Aimed Shot has a 10% chance to grant Deathblow. Deathblow: The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Developer’s note: Each Hunter specialization has a way to generate Deathblow, but only Marksmanship referred to it as Deathblow. These changes are meant to unify the Deathblow design while still allowing each specialization to interface with it in a unique way.
Steady Shot now generates 10 Focus baseline for all specs.
Updated animation for Volley and Rapid Fire.
Improved Kill Shot has been removed.
Dark Ranger
Black Arrow has been redesigned – Kill Shot is now replaced with Black Arrow. Black Arrow: You attempt to finish off a wounded target, dealing high Shadow damage and low Shadow damage over time for 10 seconds. Only usable on enemies with less than 20% health.
Withering Fire has been redesigned – Every 4 casts of Bestial Wrath/While Trueshot is active, you surrender to darkness for 12 seconds. When you gain Deathblow, Black Arrow automatically fires at your target and two additional Black Arrows at 50% effectiveness.
Shadow Surge has been redesigned – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing moderate Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
Shadow Hounds updated for Beast Mastery only – When summoning a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
New Talent: Bleak Arrows – Your auto shot now deals Shadow damage. Your auto shot has a 15%/8% chance to grant Deathblow.
New Talent: Phantom Pain – When Kill Command/Aimed Shot damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow.
New Talent: Banshee’s Mark – Murder of Crows now deals Shadow damage and casting Black Arrow has a 25% chance to summon a Murder of Crows on your target.
New Talent: The Bell Tolls – Black Arrow is now usable on enemies with greater than 80% or less than 20% health.
New Talent: Shadow Dagger – While in combat, casting Disengage releases a fan of daggers at nearby enemies, dealing very low Shadow damage and slowing affected targets by 30%.
New Talent: Bleak Powder – Casting Black Arrow while Beast Cleave/Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing moderate damage to nearby enemies.
New Talent: Soul Drinker – When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Choice node with Shadow Hounds.
Visual effects updated for Shadow Surge, Bleak Powder, Withering Fire, and Black Arrow.
Dark Chain updated to only function while in combat and can no longer affect critters.
Withering Fire now warns you when you’re not talented into Trueshot or Bestial Wrath.
The following talents have been removed:
Overshadow
Death Shade
Dark Empowerment
Grave Reaper
Darkness Calls
Shadow Erasure
Shadow Lash
Sentinel
Lunar Storm’s visual effects have been updated.
Beast Mastery
New Talent: Snakeskin Quiver – Your auto shot has a 15% chance to also fire a Cobra Shot.
New Talent: Serpentine Rhythm – Casting Cobra Shot increases its damage by 15%, stacking up to 6 times. Upon reaching 6 stacks, the bonus is removed, and you gain 8% increased pet damage for 10 seconds.
New Talent: Barbed Scales – Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 seconds.
Cobra Senses has been redesigned – Now reduces the Focus cost of Cobra Shot by 5 and increases its damage by 35%.
Hunter’s Prey has been redesigned – Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times.
Barbed Shot damage increased by 100%.
Barbed Shot cooldown increased to 18 seconds (was 12 seconds) and duration increased to 12 seconds (was 8 seconds).
Barbed Shot’s pet frenzy duration increased to 12 seconds (was 8 seconds).
Thrill of the Hunt duration increased to 12 seconds (was 8 seconds).
Pack Tactics energy regeneration increased to 125% (was 100%). Pack Tactics now replaces Steady Shot.
Animal Companion no longer reduces the damage of all your pets by 35%.
The following pet ability damage has been reduced by 35%:
Stomp
Kill Command
Bloodshed
Claw
Bite
Smack
The following talents have been removed:
Kindred Spirits
Improved Kill Command
Marksmanship
New Talent: Pin Cushion – Casting Steady Shot reduces the cooldown of Aimed Shot by 2 seconds. Choice node with Improved Steady Shot.
New Talent: Improved Deathblow – Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot’s critical strike damage is increased by 25%.
Improved Steady Shot has been updated – Now makes Steady Shot grant an additional 10 Focus.
Precise Shots has been updated: Renamed to Precise Shot – Now empowers your next cast of Arcane Shot, Chimera Shot, or Multi-Shot to deal 100% increased damage (was 2 casts at 70% bonus).
Steady Focus has been updated updated – Casting Steady Shot increases your Haste by 8% for 15 seconds (was casting Steady Shot twice in a row).
Steady Focus no longer plays its visual effects when it is refreshed.
Trueshot now reduces the focus cost of Aimed Shot baseline.
Rapid Fire Barrage Rapid Fire effectiveness increased to 40% (was 30%).
The position of Unerring Vision and Calling the Shots has swapped.
Eagletalon’s True Focus has been removed.
Survival
Ruthless Marauder has been redesigned – Damage from Fury of the Eagle has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8% for 10 seconds. Now a 1-point talent.
Merciless Blows has been redesigned – Butchery causes affected targets to bleed for heavy damage over 12 seconds.
Sic ‘Em has been updated – Kill Command’s chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault.
Exposed Flank has been updated – Now empowers your next Kill Command to deal 50% increased damage, strike 3 targets, and generate a Tip of the Spear stack for each target it hit.
Fury of the Eagle damage increased by 25%.
Fury of the Eagle channel time reduced to 3 seconds (was 4 seconds).
Kill Command resets no longer reduce the cooldown of Fury of the Eagle.
Butchery damage increased by 50%.
Butchery no longer has charges and its cooldown has been increased to 15 seconds.
Tip of the Spear’s consumption grace period has been reduced to 0.3 seconds (was 0.7 seconds).
Relentless Primal Ferocity now grants 2 additional stacks of Tip of the Spear (was 1).
The position of Ranger and Terms of Engagement has been swapped.
Pack Leader
Howl of the Pack now also increases Wildfire Bomb damage by 20%.
Wild Attacks now also increases the damage of Raptor Strike/Mongoose Bite by 20%.
MAGE
Arcane Intellect now costs 1% base mana (was 4%).
Shifting Power’s icon has been updated.
Spellslinger
New Talent: Signature Spell – Choice node with Shifting Shards.
Arcane: When Magi’s Spark explodes, you conjure 6 Arcane Splinters.
Splinterstorm now has a 5% chance to generate Clearcasting.
Frost
Splinterstorm no longer applies Winter’s Chill.
Splinterstorm now has a 5% chance to grant Brain Freeze.
Arcane
New Talent: Aethervision – Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times.
Time Loop has been updated – Now also increases the duration of Arcane Debilitation by 2 seconds and its chance to trigger increased to 25% (was 15%).
Leydrinker has been updated – No longer affects Arcane Barrage and casting Touch of the Magi now grants Leydrinker. Leydrinker’s chance to trigger increased to 25% (was 20%).
Charged Orb has been updated – Now also increases the damage of Arcane Orb by 15%.
Consortium’s Bauble has been updated – Now increases Arcane Blast’s damage by 8% and reduces its mana cost by 5%. Consortium Bauble’s position in the tree has changed.
Fixed an issue that caused Arcane Debilitation to contribute twice its damage increase.
Fixed an issue that allowed players to double dip the last stack of Nether Precision with a spell-queued Arcane Barrage.
Talents in Gate 2 have swapped positions.
Resonant Orbs has been removed.
Fire
Majesty of the Phoenix has been updated – Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Stacks up to 3 times.
Heat Shimmer can once again trigger while casting Scorch.
Heat Shimmer is no longer consumed when it triggers during a Scorch cast.
Fuel the Fire is now shown in the spellbook.
Fixed an issue that prevented Pyromaniac from being able to trigger Hyperthermia.
An issue causing Controlled Destruction to increase Ignite damage by an additional 0.5% per stack has been resolved.
MONK
Weapons of Order icon has been updated.
Jadefire Stomp’s icon has been updated.
Mistweaver
New Passive Ability: Dome of Mist – Enveloping Mist transforms 80% of its remaining periodic healing into a Dome of Mist when dispelled, absorbing damage and increasing healing received by the Monk by 30% for 8 seconds. Learned at level 45.
Ancient Teachings is now a baseline effect and transfers damage from Crackling Jade Lightning, but now transfers 30% of damage into healing.
New Talent: Jadefire Teachings – After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% damage to healing for 15 seconds. While Jadefire Teachings is active, your Stamina is increased by 5%.
New Talent: Refreshment – Life Cocoon now grants 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
New Talent: Rushing Wind Kick – Kick up a powerful gust of wind, dealing Nature damage in a 25 yard cone to enemies in front of you, split evenly among them. Damage is increased by 5% for each target hit, up to 30%. Grants Rushing Winds for 4 seconds, increasing Renewing Mist’s healing by 50%. Replaces Rising Sun Kick, choice node with Jadefire Teachings.
New Talent: Jade Empowerment – Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 1000% and causes it to chain to 4 additional enemies. Choice node with Dance of Chi-Ji.
Calming Coalescence has been redesigned – Increases the absorb amount of Life Cocoon by 80%.
Crackling Jade Lightning damage increased by 100%.
Crackling Jade Lightning now channels 25% faster.
Blackout Kick damage increased by 25%.
Awakened Jadefire now additionally causes Blackout Kick to strike 2 additional targets at 70% effectiveness.
Dance of Chi-Ji’s chance to trigger has been increased by 100% and has moved talent locations.
Enveloping Mist can now be dispelled.
The following talents have been removed:
Nourishing Chi
Ancient Concordance
PALADIN
Many talents have changed locations.
New Talent: Holy Ritual – Allies are healed when you cast a Blessing spell on them and healed again when the blessing ends.
New Talent: Worthy Sacrifice – You automatically cast Blessing of Sacrifice onto allies within 40 yards when they receive damage while below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice’s cooldown.
New Talent: Steed of Liberty – Divine Steed also grants Blessing of Freedom for 3 seconds.
New Talent: Eye for an Eye – Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender or Divine Protection and Divine Shield.
New Talent: Stoicism – The duration of stun effects on you is reduced by 20%. 10% in PvP combat.
New Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
New Talent: Stand Against Evil – Turn Evil now affects 5 additional nearby enemies.
New Talent: Righteous Protection – Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
New Talent: Light’s Countenance – The cooldowns of Repentance and Blinding Light are reduced by 15 seconds.
New Talent: Sacred Strength – Holy Power spending abilities are 2% more effective. Choice node with Divine Purpose.
New Talent: Divine Spurs – Divine Steed’s cooldown is reduced by 20%, but its duration is reduced by 40%.
New Talent: A Just Reward – After Cleanse successfully removes an effect from an ally, they are healed.
New Talent: Empyreal Ward – Lay on Hands grants the target 100% increased armor for 30 seconds and now ignores healing reduction effects.
New Talent: Lightbearer – 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
New Talent: Selfless Healer – Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
New Talent: Inspired Guard – Ardent Defender and Divine Protection increase healing taken by 15% for their duration.
New Talent: Holy Reprieve – Your Forbearance’s duration is reduced by 10 seconds.
New Talent: Light’s Revocation – Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
New Talent: Blessed Calling – Allies affected by your Blessings have 15% increased movement speed.
New Talent: Lead the Charge – Divine Steed reduces the cooldown of 4 nearby ally’s major movement ability by 3 seconds. Your movement speed is increased by 3%.
New Talent: Divine Reach – The radius of your auras is increased by 20 yards.
Fist of Justice has been redesigned – The cooldown of Hammer of Justice is reduced by 15 seconds.
Sanctified Wrath has been redesigned – Now increases the duration of Avenging Wrath and causes its respective specialization effect (was able to be its own spell).
Consecrated Ground is now a class tree talent.
Auras of the Resolute now additionally teaches the paladin Crusader Aura.
Seasoned Warhorse is now a passive learned at level 40.
Judgment damage increased by 10%.
Judgment cooldown has been reduced by 1 second.
Hammer of Justice base cooldown is reduced to 45 seconds (was 60 seconds).
Avenging Wrath now increases Critical Strike chance by default.
Unbound Freedom now additionally targets a nearby ally by default if you cast Blessing of Freedom on yourself.
Lightforged Blessing now heals for 3% of maximum health for all specializations (was 1% for Holy/Protection and 2% for Retribution).
Of Dusk and Dawn: Blessing of Dawn’s effect has been increased by 10% for Protection and Retribution and by 5% for Holy Paladins.
Divine Toll’s icon has been updated.
The following talents are now 1 point:
Fist of Justice
Holy Aegis
The following talents are now 2 points:
Vengeful Wrath
Zealot’s Paragon
The following talents have been removed:
Seal of the Crusader (Retribution and Protection)
Vanguard’s Momentum (Holy)
Golden Path
Strength of Conviction
Fading Light
Seal of Order
Seal of Mercy
Touch of Light
Incandescence
Avenging Wrath: Might
Lightsmith
New Talent: Authoritative Rebuke – Successfully interrupting an enemy’s spellcast reduces your Rebuke’s cooldown by 1 second. Effect increased by 100% while wielding a Holy Armament.
New Talent: Tempered in Battle – When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 second for 4 seconds.
The following talents have been removed:
Fear No Evil
Excoriation
Holy
Word of Glory healing increased by 5%.
Shield of the Righteous damage increased by 10%.
Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
Protection
New Talent: Refining Fire – Enemies struck by Avenger’s Shield burn with Holy Fire, suffering damage over time.
Word of Glory healing increased by 20%.
Shield of the Righteous damage increased by 20%.
Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
Consecrated Ground has been removed.
Retribution
Shield of the Righteous damage increased by 20%.
Word of Glory healing increased by 10%.
Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
PRIEST
Power Word: Fortitude now costs 1% base mana (was 4%).
Archon
Sustained Potency has been updated – It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
Fixed an issue causing Cyclone and similar effects to prevent Halos from Power Surge from firing.
Fixed an issue causing Halo to not be castable during Divine Ascension.
Voidweaver
Entropic Rift now has a hostile variant for PvP combat, so you can differentiate it from a friendly Entropic Rift.
Entropic Rift now displays a low-noise version for your allies, instead of being completely invisible.
Holy
From Darkness Comes Light has been updated to also trigger from Holy Fire damage.
ROGUE
New Talent: Thrill Seeking – Shadowstep(Assassination/Subtlety)/Grappling Hook(Outlaw) has 1 additional charge.
Thistle Tea now automatically triggers when energy is reduced below 50.
Cut to the Chase now grants Slice and Dice duration, instead of requiring an existing Slice and Dice to extend.
Shadowstep has been removed. Shadowstep is still automatically granted for Assassination and Subtlety.
Soothing Darkness now heals for 30% of max health over 6 seconds (was 15%). Effect no longer triggers from Shadow Dance.
Echoing Reprimand’s icon has been updated.
Flagellation’s icon has been updated.
Fatebound
Inevitability renamed to Inevitable End.
Inevitable End/Double Jeopardy effects now indicate they can match any flip outcome (including ‘edge’), not just one face or the other.
Delivered Doom now provides bonus damage when more than 1 target is nearby, with the bonus reducing by 6% for each nearby target beyond 1.
Assassination
Twist The Knife now enables Envenom’s beneficial effect to overlap up to 2 times.
Envenom Tooltip updated to contextually reflect the overlapping behavior when Twist the Knife is known.
Outlaw
Crackshot now also refreshes the cooldown of Between the Eyes upon gaining Stealth.
Precise Cuts now increases Blade Flurry’s damage by 4% per missing target below its max (was 2%).
Keep It Rolling cooldown reduced to 6 minutes (was 7 minutes).
Blade Flurry’s area-of-effect range increased to match the same distance it was when the previous version of Acrobatic Strikes was talented.
Subtlety
New Talent: Death Perception – Symbols of Death has [1/2] additional charge(s). 2-pont talent.
The following talents have been removed:
Sepsis
Invigorating Shadowdust
SHAMAN
Skyfury now costs 1% base mana (was 4%).
All Shaman Ascendance models have been updated. Fire for Elemental, Lightning for Enhancement, and Water for Restoration.
Shamans can now float on water while in their Ascendant form.
Mana Spring no longer has an aura displaying who is benefiting from it.
Updated spell visuals for Lava Burst.
Primordial Wave’s icon has been updated.
Farseer
Elemental Blasts from Ancestors now prioritize your most recently attacked target when possible.
Ancestors now prefer to Chain Lightning your target when you cast Chain Lightning or the targeted version of Earthquake.
Ancestors are now summoned equipped with a historic shaman set.
Stormbringer
New Talent: Lightning Conduit – You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 seconds. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
New Talent: Electroshock – Tempest increases your movement speed by 20% for 5 seconds.
Storm Swell has been redesigned – Tempest grants 10% Mastery for 6 seconds. Now a choice node against Supercharge.
Nature’s Protection has been redesigned – Lightning Shield reduces the damage you take by 3%.
Surging Currents has been redesigned – When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%.
Conductive Energy spell icon updated to be the same as Lightning Rod.
Unlimited Power tooltip updated to have it be consistent with other talents with similar functionality.
Shocking Grasp has been removed.
Enhancement
Awakening Storms damage reduced by 35%.
Fixed an issue causing Awakening Storms damage to not be affected by Mastery: Enhanced Elements.
Elemental
Several talents have moved positions.
New Talent: Herald of the Storms – Lightning Bolt and Chain Lightning casts to reduce the cooldown of Stormkeeper by 2 seconds. Choice node against Fury of the Storms.
New Talent: Erupting Lava – Increases the duration of Flame Shock by 6 seconds. Lava Burst consumes up to 3 seconds of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
New Talent: Charged Conduit – Increases the duration of Lightning Rod by 4 seconds and increases its damage bonus by 25%.
New Talent: Earthshatter – Increases the damage of Earth Shock and Earthquake by 8% and increases the stat bonuses granted by Elemental Blast by 25%.
Ascendance has been redesigned – Transform into a Flame Ascendant for 15 seconds, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Ascendance no longer increases the critical strike damage of Lava Burst, replaces Chain Lightning with Lava Beam, or removes the cooldown of Lava Burst.
Mastery: Elemental Overload now also increases pet damage.
The cooldowns of Meteor, Immolate, Call Lightning, and Stormfury are now reset when Fire Elemental or Storm Elemental are refreshed due to casting the ability while an elemental is already active.
Wind Gust from Storm Elemental now grants 4% Haste instead of 3% cast time reduction and stacks up to 4 times (was 10).
Wind Gust is now on the Personal Resource Display.
Stacks of Wind Gust no longer reset when a Lesser Storm Elemental from Echo of the Elementals spawns.
Deeply Rooted Elements now triggers from Earth Shock, Elemental Blast, or Earthquake instead of Lava Burst.
Frost Shock damage increased by 30%.
Icefury can now trigger from casting Lightning Bolt or Chain Lightning in addition to Lava Burst.
Icefury now causes your next Frost Shock to be empowered (was 2) and now causes Frost Shock to hit 4 additional targets.
Icefury now increases Frost Shock damage by 150% (was 225%).
Frost Shock, Flame Shock, and Primordial Wave now generates 3 Maelstrom.
Liquid Magma Totem now generates 8 Maelstrom.
Icefury now causes Frost Shock to generate an additional 7 Maelstrom.
Flash of Lightning no longer reduces the cooldown of Nature spells when Lightning Bolt and Chain Lightning are cast.
Fire Elemental and Storm Elemental now last 20 seconds (was 30 seconds).
Lesser Elementals from Echo of the Elementals now last 10 seconds (was 15 seconds).
Storm Frenzy now reduces the cast time of Lightning Bolt and Chain Lightning by 30% (was 40%).
Storm Frenzy now also reduces the global cooldown of its associated spells if the spell has a low enough cast time to be under the normal global cooldown.
Fury of the Storms now summons a powerful Lightning Elemental for 10 seconds (was 8 seconds).
Primordial Wave now also grants Lava Surge.
Lightning Conduit renamed to Lightning Capacitor.
Fixed an issue causing the tooltip of Improved Flametongue Weapon to be incorrect when talented into Enhanced Imbues.
The following talents have been removed:
Unrelenting Calamity
Skybreaker’s Fiery Demise
Farseer
Routine Communication now also triggers from Lightning Bolt, Chain Lightning, Icefury, and Frost Shock.
Routine Communication now has a 5% chance to call an Ancestor (was 8%).
Enhancement
New Talent: Flowing Spirits – Your damaging abilities have a chance to summon a Feral Spirit for 8 seconds. Replaces Feral Spirit. Functions with Elemental Spirits and Alpha Wolf. Choice node with Witch Doctor’s Ancestry.
New Talent: Lightning Spark – Chain Lightning marks enemies with Lightning Spark and has a chance to make your next Flame Shock become Tremor Shock. Tremor Shock: Instantly shocks up to 6 Lightning Spark targets with concussive Force, causing Nature damage and applying Flame Shock.
New Talent: Molten Thunder – The cooldown of Sundering is reduced by 10 seconds but it can no longer incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering.
Ice Strike has been redesigned – Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.
Doom Winds has been updated – Unleash a devastating storm around yourself, dealing Stormstrike damage every 1 second to nearby enemies for 8 seconds. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.
Arc Discharge has been updated – Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks.
Thorim’s Invocation has been has been updated – Now causes Deeply Rooted Elements to last 2 seconds longer/Reduces the cooldown of Ascendance by 60 seconds instead of increasing the damage of Chain Lightning and Lightning Bolt. Remaining effect unchanged.
The second part of Enhancement Shaman Mastery that resets Stormstrike cooldown has been renamed from Stormbringer to Stormsurge.
Supercharge’s Lightning Bolt and Chain Lightning now have a 35% chance to refund 2 Maelstrom Weapon stacks (was 3 Maelstrom Weapon stacks).
Chain Lightning now reduces the cooldown of Crash Lightning by 0.5 seconds for each target hit (was 1 second).
Crash Lightning’s range changed to 8 yards (was 12 yards).
Molten Assault’s range changed to 10 yards (was 12 yards).
Primal Maelstrom now causes Primordial Wave to generate 3/5 stacks if Maelstrom Weapon (was 5/10).
Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever a stack Maelstrom Weapon is generated (was 2 seconds).
Flametongue Weapon damage increased by 20%.
Fire Nova is now unavailable when there are no Flame Shock targets within 40 yards.
Mastery reset on Stormstrike no longer has a UI overlay and now displays in combat text.
Overflowing Maelstrom now has a UI overlay when Maelstrom Weapon stacks reach 10 stacks.
Hot Hand no longer has a UI overlay display.
Hot Hands now has a visual on the character when the effect is active.
Hot Hands now has a visual on character on activation.
Ashen Catalyst no longer highlights Lava Lash when it reaches 8 stacks.
Ashen Catalyst stacks are now displayed on Lava Lash ability.
Windfury Weapon attacks now have an animation, sound and an impact visual effect.
Doom Winds now has animation, sound and an impact visual effect.
Stormbringer only highlights Stormstrike and displays the UI overlay for 1.25 seconds.
Stormstrike replacement Windstrike animation and visual effects have been updated.
Elemental Weapons is now a 1-point talent.
Totemic
Reactivity has been redesigned – While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 30% effectiveness. Sunderings from this effect do not incapacitate.
Reactivity’s previous effect, Searing Volley to up to 5 nearby enemies, has been merged into Lively Totems.
Whirling Elements: Whirling Fire has been redesigned – Your next Lava Lash or Fire Nova grants you Hot Hands for 8 seconds. This will add its time to an active Hot Hands if it’s active.
Whirling Elements: Whirling Earth has been redesigned – Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
Whirling Elements: Whirling Air has been redesigned – Your next Lightning Bolt, Chain Lightning, and Elemental Blast unleashes 3 Surging Bolts at your totem.
Imbuement Mastery has been updated – Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing its damage to all nearby enemies 3 additional times.
Totemic Rebound triggering spells updated from Stormstrike to Lightning Bolt, Chain Lightning, and Elemental Blast.
Restoration
New Talent – Coalescing Water: Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times and Chain Heal’s mana cost is reduced by 15%.Reactive Warding now also allows Earth Shield and Water Shield to consume charges of the shields 1 second faster.
High Tide’s progress is now tracked through an aura called Swelling Tide. When Swelling Tide’s stack count reaches 100, High Tide triggers.
High Tide’s progress now resets at the start of raid encounters and Mythic+.
Totemic
Chain Heals from Lively Totems are now cast by the Shaman. This is intended to clarify that Chains Heals cast this way will interact with Shaman talents and effects that enhance Chain Heal.
Updated the wording on Surging Totem and Oversurge to clarify its functionality.
Fixed an issue causing Nature’s Swiftness to be consumed when Surging Totem is used.
Fixed an issue causing the Chain Heal from Totemic Rebound to sometimes target pets instead of players.
Fixed an issue causing Reactive Warding to not heal the Shaman sometimes when refreshing Earth Shield with Elemental Orbit and Earthen Communion talented.
WARLOCK
Soul Rot’s icon has been updated.
Destruction
Diabolic Ritual has been updated – Chaos Bolt, Rain of Fire, and Shadowburn grant Diabolic Ritual for 20 seconds. If Diabolic Ritual is already active, its duration is reduced by 1 second instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Touch of Rancora has been updated – Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%. Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional second.
Developer’s note: We’re adjusting Diabolic Ritual to avoid a situation where constantly casting Rain of Fire, due to its instant cast time, provides the best output for Diabolist. To avoid adding to Diabolic Ritual’s already lengthy tooltip, we’re adding functionality to Touch of Rancora to add further value to casting Chaos Bolt so that its cast time doesn’t hinder its usefulness to Diabolist warlocks.
WARRIOR
Champion’s Spear icon has been updated.
Arms
Warbreaker’s radius increased to 10 yards (was 8 yards).
Fury
Crushing Force now increases Bloodthirst critical strike damage by 5/10% (was critical strike chance by 2/4%).
ITEMS
Non-cosmetic class restricted gear can now have its appearance collected by other classes. This change will be retroactive to any gear currently your bank or inventory.
When quests are completed, all appearances from non-cosmetic item rewards will now be granted, regardless of if that particular class can see or choose them or not. This should apply retroactively to all quests previously completed.
Players have finally overcome their squeamishness and will now ride Jigglesworth Sr. with a narrower stance.
PLAYER VERSUS PLAYER
DRUID
Restoration
Reactive Resin is no longer a PvP talent and has moved to the Restoration talent tree.
MONK
Mistweaver
Zen Spheres has been redesigned – Zen Spheres now has a 6 second cooldown (was none), a global cooldown of 1 second (was 1.5 seconds), each sphere has a new initial heal or damage event, and Sphere of Despair now reduces all damage done by 3% (was only to Monk by 10%).
Dome of Mist is no longer a PvP talent and is now learned by Mistweavers at level 45.
PALADIN
New PvP Talent: Spellbreaker – Eye for an Eye can now also trigger at 100% effectiveness from Magic damage. Eye for an Eye’s damage is increased by 150% in PvP combat.
Wrench Evil (PvP Talent) has been removed.
Holy
New PvP Talent: Divine Plea – After casting Aura Mastery, you restore mana over 20 seconds, but your healing and damage is decreased by 30%.
Protection
New PvP Talent: Bear the Burden – Word of Glory’s mana cost is reduced by 100% and now reduces the cooldown of Blessing of Freedom by 2 seconds when cast, but its healing is reduced by 50% when cast on allies.
Retribution
New PvP Talent: Ultimate Retribution – Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 seconds, cast Redemption on the fallen ally.
PRIEST
Mindgames icon has been updated.
SHAMAN
Elemental
Elemental Overloads damage bonus from Ascendance is reduced by 50% in PvP combat.
The damage of Lava Bursts fired when entering Ascendance is reduced by 50% in PvP combat.
The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
Volcanic Surge has been removed.
Enhancement
The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
USER INTERFACE AND ACCESSIBILITY
CHARACTER SELECT SCREEN
The Warband Character List on the character select screen will remain collapsed or expanded from session to session.
The search field in the character list now supports searching by realm name and specialization name.
A button to toggle the visibility of the interface has been added next to the Back button. Once the interface has been hidden, it can be brought back by:
Double clicking the screen to access the visibility toggle
Pressing ESC
Pressing ALT+Z
Arcane Soul’s activation overlay artwork has been updated.
The following cursor and interact icons have been updated: crosshairs, directions, innkeeper, repair, speak, stable master, transmogrify, vehicle
Quest indicators for Meta and Repeatable quests have been updated for clarity.
The currency transfer pane now has a button that allows you to quickly input the maximum amount of currency from a given character.
An interact icon has been added for objects that open the Warband bank.
Learned curios can now be linked to chat from the curio slot or selection list.
Sigil of Doom now overrides Sigil of Flame while Precise Sigils is talented.
Aldrachi Reaver
The global cooldown triggered by Reaver’s Glaive is now reduced by Haste.
Warblade’s Hunger is now correctly triggered by Annihilation.
Mage
Spellslinger
Splinters generated from Shifting Shards will no longer target enemies that are stealthed.
Monk
Brewmaster
Fixed an issue causing Face Palm to grant an incorrect amount of cooldown reduction.
Paladin
Retribution
Fixed an issue that caused Sacrosanct Crusade to disappear when Shield of Vengeance was cast.
Shaman
Elemental
Fixed an issue where a Tempest Overload could damage creatures that were not within line of sight to the target of your Tempest ability.
Fixed an issue where Tempest Overload did not properly benefit from the Stormcaller hero talent.
Warlock
Demonology
Fixed an issue where Empowered Legion Strike would persist through death and resummon.
Empowered Legion Strike now lasts 20 seconds.
Delves
Reduced the size of Brann’s click area, so that you can more easily click on other things Brann might be standing next to.
Fixed an issue where Brann could target out of combat enemies with Gryphadin’s Battle Harness.
Brann is dodgier. That’s the note.
Dwarven Medicine will now be cast when off cooldown rather than when a player is missing health.
Relic of Uldum and Bag of Snacks can now affect player pets.
Dungeons
Cinderbrew Meadery, Darkflame Cleft, The Dawnbreaker, and City of Echoes are now available while leveling new characters for players that have completed the campaign.
The Dawnbreaker
Druids can now use flight form in The Dawnbreaker dungeon while in combat.
Flying
Fixed an issue where flying on the Beledar’s Spawn mount could cause framerate to drop.
If you die in Draenor, your temporary spectral mount will no longer use skyriding.
Items
Lowered the rarity of the Lamplighter Supply Satchel from Epic to Uncommon to better reflect its contents, which have not changed.
Hanna’s Locket toy now has a longer cooldown and cannot be used in combat or dungeons.
Player versus Player
Paladin
Retribution
Ultimate Retribution has been removed as a PvP talent option.
Quests
Vanishing Stalkers now spawn much more reliably for “Lynx Rescue”.
“A Tide Needing Turned” should now properly show the starting location on the Dornogal map.
World Quests should now award Spark of War for the “Sparks of War” weekly quests.
Fixed an issue where, after the weekly reset, players were unable to choose a different Severed Threads Pact.
Greatly increased experience rewards for all “Delver’s Call” quests.
All “Delver’s Call” quests can now be picked up in their respective Delves and can now be acquired in Adventure Mode.
New “Delver’s Call” quests have been added for Earthcrawl Mines, the Waterworks, Nightfall Sanctum, and the Underkeep.
Races
Increased the effect of the Earthen Well Fed secondary stat bonus.
Belga’s gems are now edible to Earthen, with improved quality and greatly reduced costs.
Cataclysm Classic
Fixed issue with Guild Herald and Guild Page not being able to be learned by multiple characters of the same faction on a given account. Players affected by this bug can now buy these pets from a Guild Vendor at a discounted price. Players who were unaffected will still pay full price.
September 4, 2024
Classes
Evoker
Scalecommander
Fixed an issue where players could be slowed during Deep Breath while talented into Maneuverability.
Fixed an issue where Bombardments would occasionally fail to proc while talented into Extended Battle.
Mage
Spellslinger
Volatile Magic no longer hits out-of-combat or crowd-controlled targets.
Monk
Chi Burst no longer consumes both stacks of its activation buff when cast with 2 stacks.
Paladin
Dawnlight’s damage now correctly scales with Retribution’s Mastery.
Dawnlight’s damage can now correctly critically strike.
Dawnlight’s AoE healing no longer double dips with Versatility.
Sun’s Avatar damage now correctly scales with Retribution’s Mastery.
Sun’s Avatar and Dawnlight’s AoE no longer deal damage to enemies out of line-of-sight.
Retribution
Fixed an issue causing Mastery: Highlord’s Judgment to not increase damage from Seal of the Crusader.
Warlock
Diabolist
Fixed an issue where your Pit Lord could be summoned without their portal visual.
Delves
Brann now has an equal amount of attack, spell, and ranged attack power relative to all classes he’s joining, and his stats now increase as expected when the player-character is buffed.
Brann should no longer sometimes miss his attacks.
Quests
Added a visual 1-hour timer to Hallowfall Fishing Derby quests.
September 3, 2024
Achievements
Corrected an issue preventing Buddy System from being immediately granted when completed.
Auction House
Resolved issues causing the Auction House to experience degraded performance.
Classes
Death Knight
Frost
Frost Strike damage reduced by 6%. Does not apply to PvP.
Obliterate damage reduced by 6%. Does not apply to PvP.
Icy Death Torrent damage reduced by 10%.
Glacial Advance damage reduced by 10%. Does not apply to PvP.
Druid
Balance
Umbral Intensity increases the damage of Wrath by 20/40% (was 25/50%) and Starfire by 15/30% (was 50%).
Starsurge damage increased by 12%.
Starfall damage increased by 20%.
Harmony of the Heavens increases Eclipse power by 2% per proc, max 6% (was 1% per proc, max 5%).
Feral
Bloodtalons and Lion’s Strength now also increase the damage of Rampant Ferocity.
Evoker
Devastation
Damage of all spells and abilities increased by 6%.
Firestorm damage increased by 20%
Firestorm duration reduced to 10 seconds (was 12 seconds).
Flameshaper
Engulf damage increased by 30%.
Hunter
An issue causing Unnatural Causes to not function with multiple Hunters has been resolved.
Sentinel damage is now increased by Unnatural Causes.
Pack Leader
Vicious Hunt damage increased by 10% for Beast Mastery.
Vicious Hunt damage decreased by 10% for Survival.
Developers’ notes: When Vicious Hunt’s damage reaches a certain point, it can cause Kill Command to dominate Survival’s rotation. This adjustment and subsequent compensation are meant to ensure Pack Leader Survival Hunters are utilizing the other tools at their disposal.
Howl of the Pack critical strike damage bonus increased to 5% for Beast Mastery (was 3%).
Howl of the Pack critical strike damage bonus increased to 11% for Survival (was 7%).
Furious Assault damage bonus increased to 60% for Survival (was 30%).
Cull the Herd damage over time increased to 60% for Survival (was 30%).
Mage
Fire
Living Bomb damage increased by 30%.
Pyroblast damage increased by 5%.
Flamestrike damage increased by 10%.
Frostfire
Frostfire Bolt damage increased by 25% for Fire.
Sunfury
Burden of Power can no longer be double dipped by spell queueing.
Arcane Phoenix damage dealt reduced by 10% for Arcane.
Arcane Soul base duration reduced to 2 seconds (was 3 seconds).
Monk
Fixed an issue that caused Chi Burst’s damage to cancel Spinning Crane Kick and Celestial Conduit.
Windwalker
Tiger Palm now has a 1-second cooldown while Darting Hurricane’s effect is active.
Fixed an issue that caused Gale Force to not copy damage from Thunderfist.
Paladin
Retribution
Mastery: Highlord’s Judgment reduced by 10%. For example, at level 80, 180 Mastery rating now grants 1.35% Mastery (was 1.5%).
All Holy spell damage increased by 5%.
Priest
Discipline
Oracle Discipline priests’ Preventive Measures now increases Power Word: Shield absorption by 40% (was 25%). Does not apply to PvP.
Atonement healing increased by 100% outside raid (was 70%). Does not apply to PvP.
Fixed an issue where Atonement critical healing was not increased by the correct amount outside of raid.
Shadow Word: Pain and Purge the Wicked damage increased by 20%.
Shadow
Voidweaver Shadow priests’ Void Blast damage increased by 20%.
Rogue
Corrected an issue that prevented multiple Subtlety Rogues from applying Deathstalker’s Mark to the same target.
Shaman
Elemental
Mastery: Elemental Overload’s bonus to all Elemental and Physical damage increased by 35%.
All damage reduced by 6%.
Stormbringer
Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
Tempest now deals reduced damage beyond 5 targets.
Enhancement
All damage reduced by 4%.
Elemental Blast damage increased by 12%.
Stormbringer
Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
Tempest now deals reduced damage beyond 5 targets.
Totemic
Tremor damage increased by 10%.
Searing Volley damage increased by 80%.
Warlock
Affliction
Fixed an issue where Malevolence would break enemy players out of stealth.
Fixed an issue where Volatile Agony area damage ignored line of sight.
Destruction
All ability damage increased by 5%.
Delves
Reduced the damage of Fungal Breath from the Invasive Sporecap rare.
The bountiful icon on the scenario objective UI now hides upon looting the locked treasure chest to better indicate that you’ve collected your rewards.
Fixed an issue with Brann’s sleep schedule.
Dungeons
City of Threads
Fixed an issue where players were losing their earned Pheromone buffs and being attacked by the citizens.
Events
Awakening the Machine
Medpack ground duration increased to 2 minutes (was 1 minute).
Automatic Ironstrider damage decreased by 17%.
Malfunctioning Pylon damage decreased by 20%.
Nullification Barrier duration decreased to 2 minutes.
Addressed an issue where Nullification Barrier could persist after combat.
Items
Charged Runeaxe Intellect granted has been increased to align with other similar items.
Congealed Cinderbrew Cinch now uses its intended appearance which can be collected.
Player versus Player
Corrected an issue where War Mode World Quests may display no reward for completion.
Druid
Rip damage increased by 15% in PvP combat.
Rake damage increased by 15% in PvP combat.
Balance
Lunar Calling now increases Starfire damage by 50% in PvP combat (was 65%).
Umbral Embrace now increases the damage of Wrath and Starfire by 40% in PvP combat (was 75%).
Feral
Taste For Blood’s damage increase to Ferocious Bite during Tiger’s Fury is decreased by 50% in PvP combat.
Saber Jaws effectiveness now reduced by 50% in PvP combat.
Mage
Frost
Ice Lance damage increased by 45% in PvP combat (was 75%).
Monk
Master of Harmony
Manifestation is now 50% effective in PvP combat.
Brewmaster
Chi Burst damage reduced by 30% for Brewmaster Monks in PvP combat.
Mistweaver
Peaceweaver now reduces the cooldown of Revival by 33% (was 50%).
Life Cocoon is now 30% more effective in PvP combat.
Enveloping Mist can no longer be dispelled.
Priest
Holy
Prayer of Mending healing increased by 65% in PvP combat.
Shaman
Enhancement
Lava Lash damage increased by 60% in PvP combat.
Stormstrike and Windstrike damage increased by 60% in PvP combat.
Windfury Attack damage increased by 60% in PvP combat.
Warrior
Thunderous Roar damage reduced by 15% in PvP combat.
Arms
Auto attack damage no longer decreased by an additional 12% in PvP combat.
Fury
Odyn’s Fury damage reduced by 20% in PvP combat.
Professions
Fixed an issue where one of the Profession specialization tomes purchased in the City of Threads with Kej were unable to be used in specific orders.
Fixed an issue where the Tailoring Weekly Quest “Tailoring Services Requested” which would be dropped upon logout.
Quests
The “Behind Closed Doors” questline can now be completed by any character once The Ringing Deeps campaign has been completed at least once on the account.
The Recall Lisky button will now clean up and go away after the quest “Lisky Business” is turned in.
Fixed an issue where multiple players couldn’t sit and listen at the same time during “One Last Story”.
The scenario “The Light in the Dark” should no longer occasionally get stuck on the first step if Faerin is too far away.
After finishing the War Within campaign, you can now find Alleria Windrunner in the Foundation Hall in Dornogal and ask her to show what happened during the finale. This will play the cutscene from the final chapter.
Enter Nerub-ar Palace in Azj-Kahet, undertake Mythic dungeons, face new World bosses, engage in player-vs-player competition, and more in the first season of The War Within.
Week of September 10
Nerub-ar Palace Normal and Heroic difficulty, Raid Finder Wing 1
Mythic 0 dungeons
Heroic Seasonal Dungeons
Face New World Bosses
Kordac, the Dormant Protector
Aggregation of Horrors
Shurrai, Atrocity of the Undersea
Orta, the Broken Mountain
PvP season begins
Week of September 17
Nerub-ar Palace Mythic Difficulty and Raid Finder Wing 2
Week of 10 September – Raid Finder Wing 1: The Skittering Battlements (Ulgrax the Devourer | The Bloodbound Horror | Sikran, Captain of the Sureki), Normal, Heroic
Week of 17 September – Raid Finder Wing 2: Secrets of Nerub-ar Palace (Rasha’nan | Nexus-Princess Ky’veza | Broodtwister Ovi’nax), Mythic, Story Mode
Week of 24 September – Raid Finder Wing 3: A Queen’s Fall (The Silken Court | Queen Ansurek)
Gather your allies and traverse into the dark depths of Azj-Kahet into Nerub-ar Palace to bring the fight to eight new bosses, ending in a face-off against Queen Ansurek, but beware of the tangled web she weaves…or you may be her next meal.
The War Within Season 1 brings new dungeons to the Mythic+ rotation:
Ara-Kara, City of Echoes
City of Threads
The Stonevault
The Dawnbreaker
Mists of Tirna Scithe (Shadowlands)
The Necrotic Wake (Shadowlands)
Siege of Boralus (Battle for Azeroth)
Grim Batol (Cataclysm)
Seasonal Rewards
Keystone Explorer
Complete a Mythic+ dungeon within the time limit during The War Within Season One.
Keystone Conqueror
Title: The Tempered
Attain a Mythic+ Rating of at least 2000 during The War Within Season One.
Keystone Master
Mount Reward: Diamond Mechsuit
Attain a Mythic+ Rating of at least 2000 during The War Within Season One.
Keystone Hero
Luminous Nerubian Catalyst Stone
Attain a Mythic+ Rating of at least 2500 during The War Within Season One.
End The War Within Season 1 with a Mythic+ Rating in the top 0.1% of all players in your region to earn the “Tempered Hero” title.
Also, there’s a chance to gain the Reins of the Sureki Skyrazor mount by defeating Queen Ansurek on Mythic mode.
“The Skyrazor was one of the most vicious abominations to emerge from Queen Ansurek’s experiments with the Black Blood of the Old Gods.”
PvP Season 1
The season brings a new PvP ladder, increased item level gear, fresh rewards, a new weapon illusion, tabard, cloak, pennant, and more!
Season 1 PvP Elite Transmog Set
Combatant I: The War Within Season 1 (1000): Cloak
Combatant II: The War Within Season 1 (1200): Legs, Bracers
Challenger I: The War Within Season 1 (1400): Gloves, Boots
Challenger II: The War Within Season 1 (1600): Chest, Belt
Rival I: The War Within Season 1 (1800): Shoulder, Helm
Rival II: The War Within Season 1 (1950): Weapon Illusion
Duelist: The War Within Season 1 (2100): Prestige Cloak
Elite: The War Within Season 1 (2400+): Forged Gladiator’s Tabard Forged Gladiator’s Tabard
Weapon Illusion
Earn the PvP Weapon Illusion when you unlock the Rival II Feat of Strength. Unlock additional Armor visual effects via the Luminous Nerubian Stone granted with the Elite Feat of Strength.
Bloody Tokens & War Mode Gear
Bloody Tokens are now obtainable and can be used to purchase War Mode gear.
PvP Mounts
Vicious Skyflayer: Earned as part of the Forged Combatant Achievement—win Rated PvP matches during Season 1 while at 1000 rating or higher. These mounts come in an Alliance and Horde version, with faction-colored armor.
Gladiator: Win 50 games in 3v3 while at Elite rank.
Season Character Title “the Elite”: Earn the rank of Elite during The War Within Season 1.
Legend: Win 100 Rated Solo Shuffle rounds at Elite rank during The War Within Season 1.
Forged Legend: End Season 1 in the top 0.1% of the Solo Shuffle ladder. Requires 50 games won in Season 1.
Forged Gladiator: End Season 1 in the top 0.1% of the 3v3 arena ladder. Requires 150 games won in Season 1.
Battleground Blitz Title Rewards
Strategist: Win 25 Rated Battleground Blitz matches at Elite rank during The War Within Season 1.
Forged Warlord (Horde Only): End The War Within PvP Season 1 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 1).
Forged Marshal (Alliance Only): End The War Within PvP Season 1 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 1).
The exposure to new races and their abilities in the Dragon Isles has expanded opportunities for growth among the dracthyr. In the 20th Anniversary Celebration content update, players will be able to create new Dracthyr as a Hunter, Rogue, Priest, Mage, Warrior, or Warlock. In addition, Shaman will get a new Ascendance form for each specialization with the release of the update!
Undertaking one of these new classes as a Dracthyr will allow you to choose between fighting as a Dracthyr or fighting in Visage form by activating Visage, which switches you between forms. You can additionally choose to toggle on Chosen Identity, which will automatically shift you into Dracthyr form when entering combat and Visage form when leaving combat.
Dracthyr Evokers will continue to use Dracthyr form during combat, as many of their abilities emphasize their draconic nature. With the addition of new classes to Dracthyr, we are making some further adjustments to their racials.
Race – Dracthyr
Tail Swipe cooldown has been increased to 3 minutes (was 1.5 minutes).
Wing Buffet cooldown has been increased to 3 minutes (was 1.5 minutes). It now displays wing effects around your character if you use it while in Visage form.
Tail Swipe and Wing Buffet no longer automatically shift you into Dracthyr form for all classes except Evoker.
Heavy Wingbeats reduces Wing cooldown by 2 minutes (was 45 seconds).
Permeating Chill is now baseline for Evoker.
Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
Dracthyr players will also be able to learn a new Skyriding talent called Squadron in which up to two additional Dracthyr players can join you to fly in formation as you soar through the skies.
New Shaman Ascendance Forms
But wait, there’s more! Shaman can also look forward to new Ascendance forms to express their elemental mastery. Restoration Shaman will get a new Water form, Elemental will get a new Fire form, and Enhancement will get a new Wind form.
We’ll have additional adjustments you can look forward to for Ascendance, just keep an eye out for the PTR update notes in the days ahead. We can’t wait to see what paths your new Dracthyr take when the update goes live!
Join Executive Producer & Vice President Holly Longdale, Senior Game Designer Bret Cocking, Associate Game Designer Leah Hwang, and host Community Manager Bethany Stout as they reveal a myriad of games and activities players can look forward to in the WoW 20th Anniversary Celebration in-game event—including some unique rewards, plus a look ahead at incoming Shaman Ascendance forms, the new Blackrock Depths Raid, new Timewalking dungeons, and more!
The WoW 20th Anniversary in-game event content will be available for testing on the PTR very soon; keep an eye on the official forums to learn more.
The 20th Anniversary Celebration of World of Warcraft® is almost here, and we have many exciting activities and rewards to share with you as we look ahead to what’s in the works. It’s a big year for World of Warcraft, so we’ve created a variety of events and rewards spanning over a couple of months. Here’s an overview of what we have planned.
Quick Facts
Here’s what you can look forward to during the 20th Anniversary Celebration:
Look for the 20th Anniversary Celebration event all through the months of November and December.
Earn and spend a new currency— Bronze Celebration Tokens— to spend on new items for your collection.
Engage in the Blackrock Depths Raid dungeon
Collect Iconic Tier 2 transmog appearance sets
Go Timewalking through Classic World of Warcraft Dungeons
Earn a New Mount, Blizzard Employee Service Award cosmetics, and More
Celebrate with an expanded event at the Caverns of Time
Join Chromie on a new time-bending adventure with the Codex of Chromie
Discover new secrets and solve them with Guest Relations
Defeat Party-Crashing World Bosses including the Sha of Anger and Archavon the Stonewatcher
Go back for some PvP revenge during Korrak’s Revenge in Alterac Valley
Celebrate 30 Years of Warcraft with Warcraft III themed back appearances on the Trading Post
New Currency
Take part in quests and activities to earn Bronze Celebration Tokens to spend on items during the 20th Anniversary Celebration, including returning items from previous anniversaries and new ones.
Go Back to the Blackrock Depths Raid
Join Moira Bronzebeard as the bronze dragonflight grants her a look back in history, guiding us all through a journey through eight epic boss raid encounters.
Players can queue for this epic raid with the Raid Finder (Group Finder Hotkey I) or create their own groups of 10 to 15 players by speaking with Moira for Normal and Heroic difficulties.
Get Tier 2 Armor Appearance Sets
We’ve modernized some very classic Tier 2 sets for all classes, including those that didn’t exist at the time these sets were introduced—such as Monks and Evokers—for a total of thirteen class sets! Each set comes as an ensemble of 9 pieces, including a cloak, making sure you look the part from head to toe.
Death Knight: Pale Rider’s Eternal Armor
Demon Hunter: Netherwalker’s Eternal Armor
Druid: Stormrage Raiment
Evoker: Earth-Warder’s Eternal Armor
Hunter: Dragonstalker Armor
Mage: Netherwind Regalia
Monk: Eternal Battlegear of the August Acolyte
Paladin: Judgement Armor
Priest: Vestments of Transcendance
Rogue: Bloodfang Armor
Shaman: Then Ten Storms
Warlock: Nemesis Raiment
Warrior: Battlegear of Wrath
Step back in time and show off your class pride when you purchase these appearances with Bronze Celebration Tokens earned during the 20th Anniversary Celebration.
Timewalking Through the Classics
Take part in a new Timewalking event that will take you through the original version of Deadmines, Zul’Farrak, Dire Maul (east and west wings), and Stratholme’s living and undead dungeons for epic new rewards. Queue up via the Adventure Journal or the Group Finder with players level 10 and above.
Players will have the option to visit special vendors to get new mounts, pets, and transmog appearances.
Here are just a few items you will find on the Timewalking vendors starting with the 20th Anniversary:
Enchanted Spellweave Carpet (from Wrath of the Lich King)
Amani Hunting Bear (from the Burning Crusade)
Frayfeather Hippogryph (from Classic World of Warcraft)
Earn a New Mount, Service Award Appearances, and More
Blizzard employees earn special service awards during their time at the company. We’ve taken inspiration from these awards to create a new mount that is fully armored in a similar style—the Coldflame Tempest mount. This blue-flamed flying mount takes after its fiery cousin, the Ashes of Al’ar, and will let you show off your own years of service to Azeroth.
Players can also earn appearances based on the employee sword, shield, and crown to show off in-game, along with a version of the employee ring as a toy.
Stand out with a 20-Year balloon toy and two adorable baby dreadlord pets—Lil’Kaz and Lil’Doomy— you can add to your collection.
For a limited time, you will also see some returning Anniversary items that can be also purchased with Bronze Celebration Tokens when you visit Storekeeper Reginald in the Celebration Pavilion and peruse his inventory.
Core Hound Chain: Teaches the Core Hound mount.
Lil’Nefarian: Teaches the Lil’ Nefarian pet.
Molten Corgi: Teaches the Molten Corgi pet.
Onyxian Whelpling: Teaches the Onyxian Whelpling pet.
Hatespark the Tiny: Teaches the Hatespark the Tiny pet.
Baby Blizzard Bear: Teaches the Baby Blizzard Bear pet.
Join the Celebration at the Cavern of Time
This year’s celebration event has expanded, and the bronze dragonflight have taken the activities just outside the Caverns of Time with various new and exciting things to do.
Show off your transmog at the Fashion Frenzy stage hosted by Althaea. Mount up to match Abigail Cyrildotr at the Mount Mania arena and show off your mount collection. Join Lorewalker Cho at the Storyteller stage for an epic tale you can’t help but join in on. Take a photo with guildmates, venture to epic vistas, disguise yourself as your pet, cosplay as famous heroes or villains, skate on the rink, or take a balloon for a lazy ride around the event space. There’s plenty to see and do as you join the celebration in Tanaris, and it’s available to players at level 15 and above.
New World Bosses
There are gate-crashers at nearly every party, and that’s true of our anniversary celebration. We’re bringing back some classic World Bosses from the past, including Doomwalker, Azuregos, Lord Kazzak, and the Dragons of Nightmare, along with a couple of additional party crashers in the sands of Tanaris— the Sha of Anger and Archavon the Stonewatcher.
Players can join in bouncing them out of the celebration beginning at level 15 to earn some great rewards and anniversary currency.
Codex of Chromie
Chromie is up for any challenge, but due to her unique role, she has not kept her codex in order. When asked to put together time tours of the opening of the Ahn’qiraj gate, she’s discovered things are in a jumble. She’ll need help from Azeroth’s heroes to put things to rights once more and send out of place enemies in the sands of Silithus back to where they belong. Players can queue up using the Group Finder for this 10-20 player scenario beginning at level 15.
Help Wanted at Guest Relations
Often a thankless job, guest relations has a new volunteer, Alyx, stepping into the role with the lofty hopes of doing a better job than their predecessor. As visitors pour into the celebration, Alyx is under pressure and could use a little help making it an event to remember. Thankfully, they have found a secret-sleuthing tuskarr family who have become the perfect helpers in getting players up to speed with the tools of the secrets trade.
Assist Alyx each week with resolving new guest mysteries by using your new secret-finding skills, and be on the lookout for stolen celebration goods. Follow the rumors and solve the mystery— if you can. We’re counting on you, secret finders.
Korrak’s Revenge Returns
Run down your enemies, raze their fortifications, and exchange the tokens you loot from their corpses to summon mighty reinforcements in Korrak’s Revenge, a throwback Battleground inspired by the earliest days of Alterac Valley.
Players who complete the quest, “Korrak’s Revenge,” will be rewarded one of two mounts based on your character’s faction: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde).
Players taking part in the battlegrounds during the anniversary celebration can also click on the Alliance Armory or the Horde War Supplies located in the starting areas of battlegrounds to don the appearance of PvP sets from times past.
Celebrate 30 Years of Warcraft with the Trading Post!
Celebrate 30 Years of Warcraft with November’s Trading Post. Players will be able to fill the month’s bar to earn four iconic back appearance shields representing the factions of Warcraft III— Orc, Human, Night Elf, and Scourge.
20th Anniversary Wallpapers
Stay tuned to the official World of Warcraft news site for more information as we get closer to the launch of our celebration!
Deep in the dungeons, delves, and zones of Khaz Algar, flexible new “Warbound until Equipped” (WuE) gear awaits. This is a powerful tool you can use to prepare the other characters in your warband to get back into the fight: gear more powerful than most bind-on-equip drops that you can send to your other characters to get them ready to take on more challenging content quicker. It’s the same gear you get as bind-on-pickup, but with a different bind rule (and in most cases, one upgrade track lower).
Today we’d like to take the time to talk about where you can get more to give your alts that powerful step up.
The short version is that they come from all over.
The longer version is that there are a bunch of specific sources of WuE gear:
Many rare creatures (identified with a silver star on your mini-map) can drop WuE gear when defeated.
Your first Lamplighter’s Supply Satchel each week (earned from the Spreading the Light event in Hallowfall) always contains a piece of Adventurer 1 WuE gear.
But the most important source is… every raid, dungeon, and delve. In addition to the regular gear rolls, The War Within adds a bonus roll to every raid boss, every final dungeon boss, and every bountiful chest in a delve to give you a piece of WuE gear in addition to any other. This bonus roll is independent of the normal roll, which means you could get neither, one, or even both. Getting that WuE gear isn’t instead of anything; it’s just a bonus you can get!
If you get a WuE piece of gear from a raid boss, it will always be gear from that boss’s loot table. In Raid Finder, this WuE gear will drop as Veteran 1. In Normal, this WuE gear will drop on the Veteran track with the same starting value as the bind-on-pickup Champion pieces (so if a bind-on-pickup piece drops as Champion 3, the WuE version would be Veteran 3). In Heroic, the rules are the same as normal, except the WuE gear is Champion-track to match the bind-on-pickup gear’s Hero track. And in Mythic raid, dropped WuE gear is always Champion 4!
If you get a WuE piece of gear from the final boss of a dungeon, it will be gear from any boss in that dungeon. Missed your chance to get the piece you wanted from the first boss? Stick around and try to get a WuE version from the end boss!
If you get a WuE piece of gear from a Heavy Trunk in a delve, it will be any gear you could otherwise have gotten from that delve.