Tagged: update

End of Challenge Mode Season Update and Battle.net Desktop App Chat Enabled

Before we talk about Challenge Modes. The battle.net desktop app now supports chatting with friends that are also online on the desktop app or in blizzard games!

Now onto Challenge Modes.. You can read the 2 updates below, the most important one being that if you have 1 phoenix mount, you’ll get access to all 4 once the Challenge Mode season ends!

Quote from: Blizzard

Countless adventurers continue to brave the most trying versions of Mists of Pandaria dungeons, but the clock is ticking. This “season” of Challenge Modes will be coming to an end with the upcoming release of a patch prior to the expansion’s release.Challenge Modes are designed to offer as close to a “normalized” difficulty as possible, and they’re tuned to be tough to master. With Warlords of Draenor’s class changes, itemization changes (e.g. the removal of Hit and Expertise), and—of course—increased level cap on the horizon, the difficulty of Mists of Pandaria’s dungeons will no longer be tuned the same as they were. In the spirit of fair play, when the aforementioned patch is released a little while before the new expansion launches, the current slate of Challenge Mode dungeons will no longer be available, and the achievements they award will be converted to Feats of Strength. The reward items will still be available for purchase by those who qualified prior to the end of the season, but it will not be possible for new players to earn those rewards going forward.If you still need to earn your Undaunted title, Ancestral Phoenix, or class-specific Transmogrification sets, now’s the time to get out there and prove your worth. In Warlords of Draenor, an entirely new set of Challenge Modes will be available . . . and with them an array of new rewards for you to earn. Until then, stay sharp!

* Reward Clarifications

With the upcoming end of the Challenge Mode Season, we wanted to provide some additional clarification on how we plan to handle rewards.

Achievements: All Achievements associated with Mists of Pandaria Challenge Modes will become Feats of Strength.


  • Bronze: The “Undaunted” title for achieving a full set of Bronze medals will become account-wide.
  • Silver: The Pandaren Phoenix mounts awarded for a full set of Silver medals will become account-wide. If any character on an account has earned a full set of Silver medals, all four variants of the Pandaren Phoenix (Crimson, Ashen, Violet, and Emerald) will become available to all characters account-wide.
  • Gold: The cosmetic class sets will remain character-specific. Any character that has earned all nine Gold medals will still be able to repurchase the appropriate set, should they misplace theirs, from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms. Any characters that have earned one or more “Challenger’s Path” teleport spells by earning Gold medals in Mists Challenge Modes will retain those spells.
  • Realm Best Titles: There are extremely limited titles that are held by the players who hold the best clear time for a given dungeon on a given server. Since those Challenge dungeons will no longer be available in Warlords of Draenor, their respective titles are also being permanently removed. There will be new Challenge dungeons in the upcoming Warlords season, and new titles for which to contend, however.
Quote from: Watcher

We do recognize the effort and skill that went into seeking and obtaining realm-best times in the current Challenge Mode season. As noted above, the titles were a mid-season addition this time around, and we did not do a great job of setting expectations and ground rules for how they would be handled going forward. Because the competitive landscape was already well-established going into patch 5.4 when the titles became available, setting a record time was particularly challenging, and anyone who managed to set a realm-best time has accomplished something worthy of lasting recognition. We are going to add a new title, Mistwalker, which will be awarded in patch 6.0 to any character who earned one of the “Challenge Master” Feats of Strength during the Mists of Pandaria Challenge Mode season (this title will not be account-wide).The dungeon-specific titles will still be removed in patch 6.0 as previously announced. As setting record times for a fresh slate of dungeons will not initially be nearly as difficult (by definition the first group to complete a given Challenge Mode in Warlords will have the best time on their realm), we will not be awarding any permanent titles for setting record times in Warlords. There will be a new set of dungeon-specific titles for Warlords Challenge Modes, which will indicate the current record holder(s) on a server, and which will be removed if and when that Challenge season ends.

The new female dwarf

In another surprise, not just one but now a second character model preview has come out this week! However instead of an Artcraft blogpost they put the new model up on the Warlords of Draenor website. The preview is a bit different from others but check it out here or the images down below (click on them for the full image)!

Blizzard WoD Press Tour

Blizzard also started a WoD Press Tour in Europe and Korea, so we can expect more information from those in the next few days/weeks! To start off with the french site Mamytwink.com got to play in Draenor and he gave his first impressions. The full article can be found here, below is a translation (My french is not brilliant but I’ll do my best):

  • I played a Gnome Warrior in Shadowmoon Valley, the area of the alliance. After playing for about 5 hours and 80 quests I reached the end of the zone and lvl 92.
  • The new character models are excellent. The facial expressions are great!
  • At lvl 91 I had 63k health as a tank.
  • Mobs had around 100k health.
  • I did between 1k and 5k noncritical damage. I hit for 10k with crits.
  • To get from lvl 90 to 91 I had to get 597k experience and 640k exp for 91-92.
  • Quests grant between 10k and 15k exp with the hardest ones giving 20k experience.
  • There’s a new type of quest, the bonus quest. When you walk into a zone bonus quests can appear in your list. If you complete them you’ll get bonus experience and if you leave the zone it’ll be removed.
  • Shadowmoon Valley consists of big lush plains, everything happens in the moonlight. The surroundings are calm and feel good. The trees and plains are beautiful (colorful). The zone contains the Naaru, Draenei Villages and an Iron Horde base.
  • The Alliance starting area is very far along. Many details, impressive vegetation and full of different types of mobs.
  • I found a whole lot of The Burning Crusade mobs: Talbuks, Turtles, Larvas, Bears, Sporebats, Wolves, Bees. The new Talbuk and Sporebat models are EPIC.
  • The Alliance area focusses on Sporebats, Draeni / Iron Horde. Ner’zhul is the main bad guy in the zone.
  • The Zone ends with a scenario which I could not test.  It’s called “Grommar’s Purge”.
  • I got to listen to the new music which was very good.
  • To conclude I thought the zone was really well done. The fact that it exists out of the colorful plains it immerses you in a new game with out a feeling of déjà vu (with the exception of the mobs but that’s not a real shock).

The Korean site Inven posted 3 videos with Warlords of Draenor footage on youtube:

Celestalon Tweets

And then to end this Warlords packed news post, Celestalon tweeted we’ll be seeing much more WoD information soon!





So all in all we can hear the drums of Draenor getting closer!

Blizzard just released a new character model preview, and this time it’s the female orc model! Check out the preview below:

Quote from: Blizzard
Welcome to the third edition of Artcraft! I’m Chris Robinson, senior art director for World of Warcraft, and today we’ll be discussing the revamp of the female Orc model. As part of that, we’ll touch on our overall character redesign philosophy, show before and after images, talk about our art process with this particular model, and give you a glimpse at some of her awesome facial expressions courtesy of our animation team.

Before we start talking specifically about the female Orc update, I’d like to address some questions we’ve received regarding our goals for these revamps. Boiling it down to essentials, our primary focus is to upgrade the aspects of player character models that currently exist in-game.

We’re all creative people with tons of great ideas, and we could certainly keep designing and redesigning and never actually release anything—and while we’d no doubt have a lot of fun doing that, obviously we need to set specific goals so we can actually create finished artwork for you to see and play. That’s not always easy to do—we’re a passionate bunch, and we get incredibly excited about new features and want to do everything. Nonetheless, staying focused and keeping the scope reasonable (while still ambitious) helps us stay on track and avoid having to make painful cuts later on down the line. We really wanted to prevent that with the player-character revamp, so we made the decision early on to stay focused on improving what already exists in-game, and making sure we really nail it.

That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can. We’ll continue to share behind-the-scenes information with you in these Artcraft pieces, and I look forward to giving you more insight into our plans for character models beyond the initial release of Warlords of Draenor.

Enough about philosophy—now on to the female Orc!

We’ve actually been working on this particular model for quite some time now. You may have caught some brief glimpses of her new model in the Warlords of Draenor announcement cinematic at BlizzCon. Since then, we’ve been balancing our effort among all of the models currently in progress, and she’s received some additional polish along the way.

When we first discussed the direction for this character, I think we all agreed right off the bat that we wanted to focus on her “warrior” side a little more. That means moving away from the more doe-eyed version we know now toward a character you would expect to see fighting on the front lines alongside any of her Horde brothers and sisters. We’re still ironing out the fine details, so the art you see here is subject to change, but I’ll let Senior 3D Artist Dusty Nolting and Lead Animator Steve Aguilar expand a bit on where we currently are with our green-skinned . . . oh wait, green and brown-skinned, long-tusked heroine.

Lead Animator Steve Aguilar:

“The original female Orc’s facial expression is pretty much a blank stare, which sadly doesn’t convey much life or personality. We wanted to give her more of an edge so she would project a confident ‘Don’t mess with me!’ attitude. Now that these new high-definition models have a facial rig attached, the animators can bring to life the personality that has been so sorely missing. She now looks and feels more like you’d expect an Orc to. When you get your hands on the expansion, be sure to take a look at her talking animations, dancing animations, and emotes to see all the various expressions the team has created for her.”

Character Artist Dusty Nolting adds:

“Orcs are one of the most iconic parts of the Warcraft universe. Because she’s so identifiable, it was important for us to use the original female Orc as a starting point and stay true to the silhouette and proportions that existed. The goal was a new model with much higher fidelity, while still retaining that classic look. We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.”

That’s all we have for the female Orc right now. We hope you’re continuing to enjoy this series as we invite you to meet the team, get some insight into our development process, and get an early look at some of the art we’re creating for Warlords of Draenor.

Thanks, and see you next time!