Tagged: Siege of Orgrimmar

Blizzard just announced that in patch 5.4.7 Garrosh Hellscream on heroic 10man difficulty will be nerfed in certain aspects to bring it in line with the difficulty of 25man heroic. Check out the announcement below:

Quote from: Blizzard
Re-using this thread for an additional update.In the upcoming patch 5.4.7, we will be making a few small adjustments to the 10-player Heroic Garrosh encounter. There a few factors that contribute to a disparity between the difficulty of the encounter in 10-player mode versus 25-player mode, and these changes are intended to help correct for those differences.

We are slightly reducing Garrosh’s health in all phases (by roughly 5%).

The fight as a whole is a series of hard DPS checks, where failing to meet certain benchmarks makes things tremendously harder if not impossible, but extra DPS above and beyond that threshold doesn’t necessarily help all that much. We’re seeing some kills (a minority, but some groups nonetheless) feeling the need to single-heal the fight even at this point, and that has a number of negative gameplay and social issues. We can’t really prevent single-healing (other than by increasing the outgoing damage, which isn’t an option at this point), but this change should at least make it so that no one feels they need to single-heal in order to meet the various checks, without lessening the coordination requirements of the rest of the fight.

We are reducing the health of Minions of Y’Shaarj (by roughly 10%).

Most 25-player groups are able to kite and otherwise control the Minions thanks to the additional available manpower, while 10-player groups generally have to kill them. This change should improve parity between modes by reducing the difficulty of this particular mechanic for 10-player groups.

We are increasing the clump size required to trigger an Iron Star in the final Heroic-only phase of the fight from 3 to 4.

Iron Star detection previously required 3 players on 10, and 8 on 25 (a standard ratio), but this causes a discrepancy when it comes to the overlap between Bombardment and Malice. Malice requires 2 soakers on 10H and 5 on 25H (again, a standard ratio), but this means that the total clump sizes required to handle Malice are actually 3 and 6 respectively, such that a 25-player group could cover soaking Malice #4 (which fully overlaps with Bombardment) without triggering Iron Stars, whereas a 10-player group generally could not. This change should, like the rest, increase parity when it comes to this mechanic.

“Why did you wait this long to make these changes?”

We’re very conservative when it comes to reducing the difficulty of a Heroic final boss, since the entire point of such encounters is to represent the pinnacle of raiding challenge. For most of the initial months of the patch, the sample size of players killing Garrosh on each difficulty was too small to draw meaningful conclusions about the relative difficulty on 10 vs. 25, but now we’ve reached a point where it’s clear that there’s a problem, so we’re taking the above actions.

“Thanks Blizz, way to nerf the only hard fight left in the game…”

Sorry, we do wish we’d gotten the tuning right in the first place. 10-Heroic Garrosh will still be plenty hard — this is just bringing the encounter in line with its 25-player counterpart.

Episode 21 of the podcast is up and this week we cover the increased subscriber numbers, the various hints towards a possible beta, the raid system change in 6.0 to Siege of Orgrimmar, Guild/Raid atmosphere and finally what we’d like to see if blizzard would choose to put another class into the game.

Another week has gone by and things have been quite busy both inside the world of warcraft and outside it so we have some catching up to do!

First off Celestalon sent out a tweet earlier in the week talking about how blizzard intends to explain the reasons behind major changes in the upcoming expansion, however this seems to be a huge logistical undertaking because of translating into different languages alone. So we shall see how long it takes for them to come out with new information in the coming weeks/months!

On the WoW forums someone asked about the art for the upcoming garrisons and community manager Bashiok had the following to say:

Quote from: Bashiok
The level of detail we’re approaching with Warlords of Draenor means that these are going to be some-of-if-not-the-best looking sets, props and buildings ever seen in the World of Warcraft. Creating just one set of buildings for each faction (as well as their individual upgrades) is a huge amount of work, and they rely on most of the same artistic resources as the expansion’s dungeons, raids, quest hubs, and cities. Creating any additional buildings would quite literally translate to less content for those other parts of the game. We are incorporating some elements of other races into the individual Garrison buildings, but the themes are largely of Durotar and Elwynn. We’ll be offering a sneak peek at the Garrison buildings in the next Artcraft, which is currently slated to be posted next Tuesday–written by the art team and formatted by moi–so be sure to keep an eye on the front page next week.

Certainly there will be updates and changes as the expansion progresses, but I don’t believe there’s any current intention to add full sets of additional buildings. If we were to work on those for an expansion patch it would quite literally come at the cost of a raid tier. That is where that work would come from. We have to make decisions on how to spend our time.

I think if the Garrison becomes a long-term persistent feature there’s certainly a possibility for larger additions, but we’re focusing on it being a feature for Warlords of Draenor as your fortress against the Iron Horde. I think we’ll have to see how it goes.

Which means that next Tuesday, possibly Wednesday for us folks over in Europe depending on how late they release it, we’ll get a new update on the art in Warlords of Draenor, although this time for the garrisons!

Moving on, Activision had their earnings call for Q4 2013 and it yielded in possibly surprising numbers. The subscriber numbers have gone up (so yes, not down) by 200k subscribers! Putting the World of Warcraft subscriber base at the end of December 2013 at 7.8 Million players. You can find the full (albeit boring) details of the earnings here. The only other notable blizzard information was that the Diablo 3 expansion, Reaper of Souls will be released on March 25th, although this was already known.

Moving on to another set of tweets, this time from lead encounter designer Ion Hazzikostas (did I spell that right?) or known as Watcher. He had some very interesting things to say about the WoD raid system being brought to Siege of Orgrimmar in 6.0 . Keep in mind though that it’s likely 6.0 is still quite far away, so no need to panick if you’re in a 10man raiding guild.

Community managers can sure be mean on twitter when it comes to dropping possible, but could just be nothing hints! Rygarius had the following to say:

This if course could just be for patch 5.4.7 but it seems unlikely that it has so many patch notes. So does this mean a beta is near? One can only hope!

And then to end it off, let’s talk PvP! We’ve talked about the arena seasons on the podcast before and it looks like Season 14 will be ending in less than 2 weeks!

Quote from: Blizzard
Blood, sweat, and tears stain the Arena floors and Battleground fields—a grim chronicle of the hard-fought battles many of you have survived. Once again, the time has come for the victorious to be heralded, and champions to be rewarded!

Season 14 is coming to an end as early as two weeks from now. On that day, we’ll begin the process of determining end-of-season reward eligibility, which could take up to two weeks to complete.

Qualifying players should note the following in order to ensure you receive your just rewards:

  • Please do not transfer your characters to another realm or faction until after Season 14 has ended.
  • Award distribution for Season 14, including titles and mounts, could take up to two weeks after the season ends, though our goal is to finish in one.
  • Only players who have a rating of 1,000 or better are considered when calculating rewards.

At the end of the season, Conquest Points will be converted into Honor Points, and any Honor above 4,000 will be converted into in-game currency at a rate of 35 silver per point. There are a few other things to keep in mind once the season ends:

  • The Honor Points cap will remain at 4,000.
  • All Season 14 items will have their costs converted into Honor Points equivalent to their previous Conquest Points cost, with the exception of any items that have a rating requirement.
  • Season 14 items with rating requirements will no longer be available for purchase.

Season 15 Arenas and Rated Battlegrounds will begin approximately one week after the end of Season 14, and all Personal Ratings will be reset at the same time. Also note that Arena and Rated Battleground matches will not be available during the break between seasons. Once Season 15 begins, players will battle for the right to equip Prideful Gladiator gear, the most powerful PvP gear in game to date with an Item Level of 550.

Lastly, as of the beginning of Season 14, PvP players no longer needed to join or create an Arena team to compete. You can find more information about this earlier change in our Patch 5.4 Arena Update blog.