Tagged: PvP

Quote from: Blizzard
Legion PvP Preview

There are a lot of exciting changes coming for PvP in Legion, and today, we’d like to take the opportunity to share some more details on some of those changes!

The Honor System

In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you’ll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.

Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you’ll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you’re participating in, or even who you’re playing with!

Kicking It Into Gear

So, if you’re not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character’s strength in PvP? The answer is… it won’t (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you’ll be given a pre-determined set of stats that’s uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you’ll still want to unlock your Honor Talents to reach your full potential, but you’ll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec’s Mastery is too strong in PvP, that’s fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle

Even though your gear has very little impact on the strength of your character in instanced PvP, and you won’t be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we’re working on a similar system for Legion, with some major improvements.

In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that’s in addition to the Honor you’ll earn towards unlocking your Honor Talents.

We’re also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don’t need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

‘Tis The Season

Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we’ve seen the high-end PvP community tend to flock to one faction over the other, even if it’s not the faction they’d prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.

So, in Legion, we’ll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we’re planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn’t reset between seasons, and the effectiveness of gear has been greatly diminished, you’ll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige

However, once you’ve reached Honor Level 50, you’ll have a tough choice to make. You’ll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you’ll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet

The higher your Prestige Level, the better rewards you’ll have access to. We see the Prestige system as a great way for players who aren’t interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery

There’s one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.

 

Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We’re very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.

WoW At 5.5 Million Subscribers

The Q3 2015 numbers are out and WoW’s subscriber numbers have dropped by 100k subscribers! This is also the last time Blizzard will be publishing subscriber numbers.

Warcraft Movie Trailer Teaser

The actual trailer will be shown at Blizzcon on friday, but a teaser was released today.

Warlords Season 2 PvP Ending Soon

Quote from: Blizzard
Warlords Season 2 PvP Ending Soon

After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

Warlords Season 2 will be ending as soon as a few weeks from now. Once the season ends, we’ll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for Warlords Season 2 awards should note the following:

  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after Warlords Season 3 has begun.
  • Warlords Season 2 titles and mounts will be awarded a couple of weeks after Season 3 begins.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:

  • The Honor cap will remain at 4,000.
  • Warlords Season 2 items with rating requirements will no longer be available for purchase.
  • The Season 2 vendors will move over from where they are now and convert to selling last season’s gear for honor. The Season 3 vendors will appear in the newly vacated vendor location.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Warlords Season 3 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!

We just had the the announcement of Legion, the next WoW expansion! Here’s an overview of the most important things, you can click here to read every single detail, including per zone what was revealed.

  • Level up to 110
  • New continent “The Broken Isles”
  • New Demon hunter class with 2 specs! 1 for dps and 1 for tanking
  • 6 new zones
  • Currently 9 new dungeons and 2 raids (17 bosses)
  • Face off against an invasion of the legion that’s bigger than any invasion we’ve faced
  • Get a special Artifact weapon that you can level up (1 weapon for each spec)
  • Become the leader of your class’s Order Hall, recruit champions to aid you on the new continent
  • The beta starts this year
  • Dalaran will be the capital city
  • There will be a new honor system for pvp that is basicly a talent system for pvp

The Cinematic showing what leads to Legion:

The features announcement video:

Some screenshots below:

Highmountain

Stormheim

Azsuna

Artifact – Ashbringer

Artifact – Customized Ashbringer

Artifact – Icebreaker

Artifact – Aluneth

Artifact – Customized Aluneth

 

Patch 6.2.1 PTR Patch Notes

The patch with flying and a fix for Ashran is hitting the PTR!

Quote from: Blizzard
Patch 6.2.1 PTR Patch Notes

Patch 6.2.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you’d like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you’ve had a chance to try things out, visit the PTR Discussion 6.2.1 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2.1 forum.

  • Text in red means it’s newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

World of Warcraft Patch 6.2.1 PTR

Updated: July 15, 2015

In Development: Flying on Draenor

Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder.  To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

In Development: PvP Mercenary Mode

Quote from: Blizzard
In Development: PvP Mercenary Mode

They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

Warlords Season 1 Ending Soon

The end of the PvP season has just been announced, another indication that patch 6.2 will reach the live servers in 2-3 weeks time!

Quote from: Blizzard
Warlords Season 1 Ending Soon

After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

With the upcoming release of Patch 6.2, the Arena and Rated Battlegrounds Warlords Season 1 will be ending. Once the patch is live, we’ll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for Warlords Season 1 awards should note the following:

  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after Warlords Season 1 has ended.
  • Warlords Season 1 titles and mounts will be awarded approximately two weeks after the season ends.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:

  • The Honor cap will remain at 4,000.
  • Warlords Season 1 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Warlords Season 2 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!

Raid Testing Schedule – June 10

Meanwhile some final testing is being done..

Quote from: Blizzard
We are aiming to get a new build onto the PTR on Tuesday, and will be using Wednesday, June 10, to revisit a couple of Mythic encounters in the new build. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, June 10

Kormrok – Mythic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Tyrant Velhari – Mythic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.