Tagged: Patch 6.1

Frans'gar and FranzokHey guys I’m Sulya and welcome to this Warlords of Draenor raiding guide. Today we’ll be taking a look at Hans’gar and Franzok in Mythic Blackrock Foundry. This video will focus on the changes to the mythic encounter, so if you don’t know the heroic mechanics check out our guide in the annotation.

On Mythic mode this encounter requires plenty of coordination, so we’ll take it one step at a time.

There is now another environmental ability called Smart Stampers. This will activate shortly after the start of the fight, after the Searing Plates phase and after the regular Pulverizing Stampers phase.

These stampers are called Smart, because they will press down on wherever players are standing. When the Smart Stampers activate, the segments on which players are standing will start to light up. After 8 seconds a stamper will crash down onto that segment and will stay down for some time. So you will want to move to the next segment before this happens.

To deal with this, and you should definitely pay attention to how we do this in the video as well, we have 2 groups of 10 people. Each group has access to 2 rows of the encounter area and the groups stay on the same segments relative to each other. So when the Smart Stamper phase is about to start we have groups 1 and 2 on a segment in the third row and groups 3 and 4 on the same segment in the first row.

5 seconds after the segment starts to glow, the raid leader calls out next, and everyone moves to the segment to the right. Again we wait 5 seconds, wait for the raid leader’s call and move over. Rinse and repeat until you hit one of the transition phases from heroic mode.

If someone accidentally activates a segment too far, you can have the raid leader call out “move 2” so that the entire raid can move 2 segments and is still in the same position relative to each other.

The second change in this encounter is that body slam hurts like a truck, but it’s damage is now shared among everyone who gets hit by it. This means that during the smart stamper phase you’ll automatically deal with it because you have 2 sets of players moving as a group. However in the regular phases from heroic your 2 clumps of people will need to keep close together to share the damage then as well.

All stampers in this encounter will now 1shot you, so you’ll certainly have to perfect not getting hit by the stampers in the regular stamper phase. In both the Searing Plates and normal stampers phases new patterns have been added.

In the Searing Plates phase, 4 plates can spawn at a single time, meaning there will only be 1 line that will be safe. During the normal stampers it won’t be unusual that a lot of the segments will be covered. We’ve got multiple markers as safe spots, which indicate places where there should always be 1 safe segment.

After you finish watching this video, check out our extra Mythic Hanz und Franz Presser Dodging, which I originally recorded for my guild. In it you can see how little you actually have to move to dodge the normal pressers.

While progressing through this encounter we found that the normal presser phase was the most deadly. It starts around 53% and ends around 38%. We found it was best to use heroism at this point, so that we could get through it as quickly as possible. Now that we have it on farm, we use heroism at 25%.

This fight just comes down to movement so it’ll just take your team practice to get used to the waves and motions of this fight.

To conclude this guide the following is the phase organization of this encounter:

10 seconds after the start of the encounter to 85% health you’ll have to deal with smart pressers.
85% to 69% health you’ll have to deal with Searing Plates.
69% to 53% you’ll have to deal with smart pressers.
53% to 39% you’ll have to deal with regular pressers.
39% to a rough 25% you’ll have to deal with smart pressers.
And finally 25% to 0% you’ll have to deal with Searing Plates and then regular pressers.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Sulya and I’ll see you again next time.

Watcher on Legendary Ring Proc in 6.2

Watcher took to the forums to address some concerns about how the legendary ring works when you upgrade it in patch 6.2.

Quote from: Blizzard

Let me try to address a few of the concerns raised in the thread and explain our thinking.

First off, why this wacky raidwide effect? Why not a traditional legendary that is purely individual? The idea’s origins lie in what this particular legendary is: a ring. It’s not a weapon designed to strike foes, or a shield to protect you from harm. And what is the nature of a ring? Whether we’re talking about seven rings for the Dwarf-lords in their halls of stone, about Captain Planet, or about common social covenants in our own societies, rings tend to be paired with counterparts, and to have their meaning derived from the connections entailed therein. A lot of fluff, perhaps, but that’s what got us thinking along the lines of a group effect rather than a personal one. This certainly isn’t a template for all future legendaries, but we find it very fitting for this particular one.

Now, some of the concerns that have been voiced:

1) “It will be used mechanically on cooldown”

Sometimes, sure – it depends on the fight. The healing/tank versions certainly won’t be used that way, and the DPS ring also has elements (notably the AoE explosion at the end) that add additional depth to the decision of when to activate it. Let’s consider the fights in Foundry, since those are probably more familiar examples than Hellfire, and imagine how the ring might have been put to best use while progressing on a few of those encounters:

  • Blast Furnace: Largely wasted if you use it on the pull; you might save the first activation for the second pair of Operators, and then during the second phase you’d aim for windows of Elementalist vulnerability, since that’s what matters most.
  • Operator Thogar: Here we run into some unique considerations associated with the explosion. You could activate the ring in advance of a Man-at-Arms wave, getting a damage burn on Thogar while you build up the potential AoE that will go off just in time to alpha-strike the dangerous enemies right as they jump off a train car.
  • Flamebender: If you aren’t running into her berserk, the Cinder Wolves are your main concern. You’d probably benefit from waiting until she’s at 45 or so Energy, and timing the explosion to get a large head start on the Wolves. Especially on Mythic.
  • Blackhand: Aside from the obvious uses to speed up phase 1 and phase 3, I could see having your initiating player as the person who’s about to get knocked up onto a balcony with a fresh wave spawn due, timing the explosion to pretty much erase the whole wave of enemies right as they exit the door on the ledge.

Now, on something like Gruul, you probably would just use it on cooldown every time. But I’d say Gruul is more the exception than the norm.

2) “It feels bad to have someone else control my legendary”

This is a fair point, and I sympathize. Setting aside the fact that when doing any solo content you have complete control over the activation, there is still more control with this legendary than with nearly any of our prior examples. Procs could occur at completely inopportune times, often wasting them entirely, and whether you got lucky and had Xuen’s cloak trigger just as a large pack of enemies got clumped together, or whether it fired 10 seconds earlier or later, could drastically alter your total damage on a given encounter.

At its core, the legendary ring is a raid item – the vast majority of the content and the collection steps take you through raid content – and players who are part of a raid group are by definition cooperating and coordinating to tackle challenges. The rings add another layer to that teamwork. Even outside structured guild raiding, it’s neither typical nor tolerated in pickup groups for, say, a mage to use Time Warp to maximize personal damage at the expense of the raid, and I’d be surprised if it’s common to see it done with the ring. Now, yes, in Raid Finder, though you also won’t generally be seeing raids with tons of ring-wearers, you’ll probably see some selfish behavior. But even then, the effect isn’t wasted (merely suboptimal), and that action isn’t likely to affect the group’s success or failure on the encounter as a whole given Raid Finder’s tuning.

3) “The effect isn’t fair/balanced and is worse for <my spec> than <other specs>”

True. We could have made a perfectly evenhanded ring effect – something like “Equip: Increases damage and healing done by 10%.” That also would have been very lackluster. Nearly any effect with any depth to it will benefit some more than others so long as our classes/specs have varied strengths and weaknesses. (And we don’t feel that class homogenization is the answer, either.) Over the course of a fight, that may amount to a difference of a couple percent damage, if that. Hopefully we continue to make interesting and unusual items, and some of those will favor specs that feel the ring was suboptimal for them.

6.1.2 Hotfixes: May 7

There was also a small hotfix a few days ago, nerfing Blackhand in Blackrock Foundry.

Quote from: Blizzard
6.1.2 Hotfixes: May 7

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

May 7

Raids and Dungeons

Blackrock Foundry

  • Blackhand
    • Blackhand’s Demolition ability now deals 20% less damage and his Massive Demolition ability now deals 5% less damage on Normal, Heroic, and Mythic difficulties.

WoW Subscribers Number Dropped to 7.1 Million

The Q1 2015 Investor’s call took place last night and it revealed that at the end of March, WoW’s subscriber numbers had dropped to 7.1 Million players! This is a drop of 2.9 Million players since the end of 2014!

6.1.2 Hotfixes: May 5

Quote from: Blizzard
6.1.2 Hotfixes: May 5

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes will be compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information


May 5

Raids and Dungeons

Blackrock Foundry

  • The Blast Furnace
    • Additional Bellows Operators should no longer incorrectly spawn after the fight has transitioned into Phase 2.

Bug Fixes

Achievements

  • Patrol Mission Specialist: Fixed an issue where characters were not receiving credit for completing the achievement.

Let’s catch up on the news of the last part of last week!

Patch 6.2 Zone Preview: Tanaan Jungle

Quote from: Blizzard
Patch 6.2 Zone Preview: Tanaan Jungle

Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.

In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.

TanaanJungleBlog-Felforge_WoW_LThumb_JM_500x200.jpg

Getting to Tanaan Jungle

One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You’ll progress through a series of quests in which you’ll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.

TanaanJungleBlog-Entry01_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Entry02_WoW_Thumb_JM_260x130.jpg TanaanJungleBlog-Entry_WoW_LThumb_JM_550x200.jpg

The Story Continues

Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul’dan and his fanatical allies have even more sinister plans up their sleeves.

TanaanJungleBlog-Harbor_WoW_LThumb_JM_550x200b.jpg

Objective Hubs

Once your new outpost is established, you’ll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul’dan’s plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:

  • Ironhold Harbor: Stop the Iron Horde’s reinforcements from making landfall.
  • Ruins of Kra’nak: Stop Gul’dan’s Shadow Council from recruiting the arakkoa.
  • Temple of Sha’naar: Defeat demon-summoning Sargerei in this ruined temple.
  • The Felforge: You’ll need to throw a monkey wrench into the manufacturing of fel machinery.
  • The Iron Front: Hold the line in this massive battlefield to the west.
  • Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
  • Zeth’gol: Take your assault into the capital of the Bleeding Hollow.

TanaanJungleBlog-Throne_WoW_LThumb_JM_550x200a.jpg

More to Explore and Discover

There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock’s influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.

TanaanJungleBlog-Zorammarsh01_WoW_Thumb_JM_260x130b.jpgTanaanJungleBlog-FangrilaBeach_WoW_Thumb_JM_260x130b.jpg

You’ll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.

TanaanJungleBlog-Zorammarsh02_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Fangrila_WoW_Thumb_JM_260x130.jpgTanaanJungleBlog-Spider_WoW_LThumb_JM_550x200.jpg

Upcoming WoW eSports Events

Quote from: Blizzard
Since the release of Warlords of Draenor, we’ve seen a huge increase in the number of WoW tournaments being run! In this thread, you’ll find an up-to-date listing of upcoming WoW eSports events.

May 2015

GCDTV

  • NA Tournaments every Friday and Saturday at 6 PM Pacific / 9 PM Eastern / 3 AM Central Europe
  • EU Tournaments every Saturday and Sunday at 8 PM Central Europe / 12 PM Pacific / 2 PM Eastern
    • No EU Tournament May 2-3 to avoid scheduling conflict with ProGameX
  • Live stream: http://www.twitch.tv/gcdtv
  • Twitter: http://www.twitter.com/gcdtv_

ProGameX’s Second WoD EU Tournament

ArenaMonster Opens 3v3 Tournament

Gamers League 3v3 Arena Tournament

Are you running an event that isn’t listed here? We’d love to hear from you! Get in touch with our eSports team by emailing eSportsTeam@blizzard.com. Be sure to include “WoW” in your subject line!

6.1.2 Hotfixes: April 28

Quote from: Blizzard
6.1.2 Hotfixes: April 28

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes will be compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information


April 28

Class

Warlock

  • General
    • Fellhunter’s Spell Lock ability and the version of Spell Lock obtained through Grimoire of Sacrifice should now correctly share a cooldown with each other.

Quests

Legendary Ring Quest Line

  • An Inside Job: Reduced the number of guards present and amount for health on all guards in the quest area.

Southern Barrens

  • Run Out the Guns: Rageroar Rowboats should now continue to spawn.

Bug Fixes

Achievements

  • Home Alone can now be completed using alternate versions of a Hearthstone such as The Innkeeper’s Daughter or Garrison Hearthstone.

edit: updated post with the April 21st hotfixes

Raid Testing Schedule – April 22-24

Quote from: Blizzard

From this Wednesday through Friday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 22

Kilrogg Deadeye – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Gorefiend – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 23

Kormrok – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Shadow-Lord Iskar – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

Friday, April 24

Tyrant Velhari – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Fel Lord Zakuun – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

6.1.2 Hotfixes: April 20 + 21

Quote from: Blizzard
6.1.2 Hotfixes: April 20

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

April 21

Raids and Dungeons

Blackrock Foundry

  • The Blast Furnace
    • Fixed an issue where Heart of the Mountain’s Tempered debuff could incorrectly persist on a player pet.

Items

  • Explorer’s Notebook or Garrison Scout Report used by players that already have an Exploration mission available should now be informed that they’re not eligible for additional missions of that type and no longer incorrectly consume the item.

April 20

Creatures and NPCs

Spires of Arak

  • Solar Magnifier should now allow players to loot it and no longer immediately despawn after being defeated.

Raids and Dungeons

Legacy

  • Siege of Orgrimmar
    • Galakras: Fixed an issue where players could not advance to Phase 2 because Anti-Air turrets were not spawning correctly.