Tagged: Patch 6.0

KromogHello everyone, welcome to another Warlords of Draenor raiding guide. I’m Myln and Today we’ll be taking a look at Kromog in Mythic Blackrock Foundry. This video will focus on the changes to the mythic encounter, so if you don’t know the heroic mechanics yet, make sure to check out our guide in the annotation.

On mythic mode the increased health and damage matter a lot. So much so in fact that it won’t be unusual to use raid healing cooldowns during stone breath. During Runes of Grasping Earth phase you want to assign your raid group to specific runes as you need to maximise the damage output to destroy the hands as quickly as possible. This is because Kromog’s only new ability and change to the encounter can happen right after the normal rune phase ends.

The new ability is called Trembling Earth. During this phase you will get spikes spawning randomly – just move out when you see shaky ground beneath you and you should be fine. But more importantly Kromog will cause big pillars to spawn 1 at a time. These pillars will appear on the left, in front and to the right side of the boss, but the order in which they spawn is totally random.

These pillars have a good chunk of health and need to be dealt with before the phase ends. Which means when the third pillar spawns, you will have very little time to get rid of it. At this point, this is what we suggest you do: When the first pillar appears you want all your dps focusing it right away, when the second appears you want all dps to switch to it except for the group assigned to the first pillar; and when the last one appears, just nuke as fast as you can. You probably want to use some cooldowns at this point since you have only a short amount of time to destroy it.

You will notice that only the upper-part of the pillars is destroyed; the lower part is needed for the next phase and we’ll get to that in a moment. Once you take care of all the pillars you’ll reach the next phase when Kromog will cast: Call of the Mountain. This ability will 1-shot you if you don’t get behind the remaining pillars. And here’s why they don’t completely disappear when you destroy them. So for now, just just get cover behind them and you’re safe. After he casts Call of the Mountain, Kromog will face one of the pillars and use Rippling Smash to destroy it before doing his next Call. So you’ll need to stand behind each of the pillars in order to survive and continue with the encounter.

For the Rune of Trembling Earth Phase you could assign your dps as follows:
– When the first pillar spawns all dps should dps it
– When the second pillar spawns groups 2 and 3 should dps it
– When the third pillar spawns group 3 should dps it

In our Boss kill, we had Mages in group 3 as they had the highest burst damage. If you are missing dps to kill the pillars in time, save up your cooldowns and use them during this phase. but don’t use Heroism or Bloodlust as you need it when the boss reaches 30% health.

You can optimize your raid positioning for the runes of grasping hands phase using the Exorsus Raid Tools addon. This addon allows you to assign raid members to specific runes so they know exactly which ones to take.

Once you’ve optimzed your dps for both rune phases and have had a bit of practise on this fight, you’re sure to get Kromog down in no time.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with our new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Myln and I’ll see you again next time.

Flamebender Ka'grazHey guys I’m Sulya and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Flamebender Kagraz in Mythic Blackrock Foundry. This video will focus on the changes to the mythic encounter, so if you don’t know the heroic mechanics check out our guide in the annotation.

This is probably the easiest boss in mythic compared to it’s heroic counterpart. In mythic, as you can expect, everything has more health and does more damage. However the 2 encounter changes are both related to the wolves. First off the fire lines between the wolves will now empower the weapons if they touch them. So obviously you’ll want to prevent this from happening.

Second of all when the wolves spawn, 4 of them will now spawn with 3 out of the 4 fixating on random ranged players. To deal with both the mythic changes you will want to tank the Flamebender more in the middle of the room as opposed to at the forge. Secondly, whenever someone gets fixated by the wolves they should run into the melee and use a personal cooldown to reduce the damage they take from their fixated wolf.

By having all of the wolves in the middle you can AoE them down and kill them as quickly as possible. Should the overheated wolf change, you will obviously still want a tank swap, and you’ll need cooldowns for those flame breaths. When it comes to the fixated ranged players, we assign a healer to each fixated player so that they don’t die in the process. As soon as a wolf doesn’t fixate on you anymore, run out of the melee because you still have the lava slash to deal with from heroic.

At 100 energy you will now want to have all of your raid move into melee so that your AoE heals are a lot more effective. Use a raidwide cooldown to reduce the damage or increase your healing. When the flamebender reaches 100 energy, 2 players should still have the Blazing Radiance debuff. These will need to stay out of the middle until the debuff fades. This means they will require extra attention from the healers so that they don’t die from the combined damage of the debuff and firestorm.

Once the firestorm ends, of course move back into range. Other than that, everything is still the same. If you’ve killed hans and frans, this encounter should be a piece of cake.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Sulya and I’ll see you again next time.

gruulHey guys I’m Mezzy from WoW Weekly and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Gruul in Mythic Blackrock Foundry. This video will focus on the changes to the mythic encounter, so if you don’t know the heroic mechanics check out our guide in the annotation.

On Mythic you’ll have to deal with a lot of damage and shortened ability timers. This means that everyone needs to bring their a-game because it’s going to hurt.

Before we get into the actual difficulty of the fight, let’s talk about what’s new. On mythic there is one new environmental ability. Every 15 or so seconds the furnaces around the room will breathe fire and throw flares into the room. These are big balls of fire that are easy to see and that you need to dodge. If you get hit by one of the flares you’ll get a 15 second debuff that will increase your fire damage taken by 20%. This will stack if you get hit by more than 1 flare. So it all comes down to simply not getting hit and not standing in front of the furnaces.

Other than that, let’s talk Inferno Slices. This is what the fight is really about. You will still want to have 2 groups of dps and healers to soak the slices. Each group will now take 2 slices though instead of 1 before the other group soaks.

You will also still use the concept that we used in heroic mode with whichever tank is soaking slices is not currently tanking the boss. You’ll obviously use taunts before and after the Inferno slices. You can cover the tanking with 2 or 3 tanks. If you use 2 tanks it means that each tank will have to take 3 inferno slices before they tank the boss. If you use 3 tanks they each take 2.

In both scenarios, the tanks will need to use both personal and external cooldowns to survive the slashes. If you decide to use 3 tanks you would rotate them as follows:
Tank A starts tanking Gruul, Tank B takes the first 2 slices on Group 1 and Tank C tanks nothing, he dpses the boss and makes sure not to stand near group 1 to not get hit by slices.
Once Tank B gets his second slice, he keeps Gruul and tanks him. Tank C will then take 2 slices on Group 2 and Tank A should not get hit by anything.
Again after 2 slices Tank C will tank Gruul, Tank A will take 2 slices and tank B will not get hit by anything. Rinse and Repeat. When a destructive rampage occurs, rotate to the next set.

One final change on mythic mode is that the Petrifying slam will now petrify everyone except for the tanks. This means you will need to make sure that everyone is 8 yards away from each other when they become petrified. As it affects pretty much the entire raid we use a raid wide healing cooldown after the petrification to get everyone back up because the inferno slices will continue to happen.

With the changes out of the way there are a few other tips I want to give you. The amount of healers you can use really depends on how good your dps is. If your dps can still make the enrage timer with 6 healers then it might not be a bad idea to use that many for your first kill. However 4 to 5 healers is the more appropriate number of healers you would expect for such a fight.

Using personal cooldowns for inferno slices as a dps can really help out your healers a lot. Using immunities like deterrence to still soak part of the slice but not get another stack of the debuff is something your healers will greatly appreciate.

And then finally, the cave ins are a big pain on mythic due to the amount of damage they do. So you do not want to get these on your melee and healers. To reduce the chance of that happening, as a ranged dps you can stand to the back of the room when you’re not being sliced. Inferno slice reaches the back of the room so it means you do not always have to stand on top of each other. Do note that when you are being sliced you definitely want to make use of healing sources such as healing rain, so don’t be afraid to move forward.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Mezzy and I’ll see you again next time.

Patch 6.1 Arrives February 25

In just 1 week 6.1 will hit the servers!

6.0.3 Hotfixes: February 17

Quote from: Blizzard
6.0.3 Hotfixes: February 17

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

February 17

Classes

  • Rogue
    • Subtlety
      • Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues’ Sanguinary Veins.

Raids, Dungeons, and Scenarios

  • Blackrock Foundry
    • Oregorger
      • Oregorger’s health has been reduced by 10% on Normal difficulty.
      • Oregorger’s Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace
      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog
      • Kromog’s Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect’s radius has been decreased.
    • Beastlord Darmac
      • Beastlord Darmac’s Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar
      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens
      • Admiral Gar’an: Dominator Turret’s Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka’s Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded’s Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand
      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand’s Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

Before the weekend the latest hotfixes were put on the hotfix blog and the 6.1 PTR patch notes were updated as well! The latest PTR build has been marked as a release candidate, so be sure to check out all the changes coming when the patch does get released!

6.1 PTR Patch Notes

You can find the updated 6.1 PTR patch notes here!

6.0.3 Hotfixes: February 12

Quote from: Blizzard
6.0.3 Hotfixes: February 12

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

February 12

Classes

  • Death Knight
    • Armor Sets
      • Tier-17 2-piece bonus for Unholy Death Knights in addition to its current effect also causes Dark Transformation to apply an additional 40% damage bonus to the ghoul, increasing total pet damage by roughly 20%.

Raids, Dungeons, and Scenarios

  • Blackrock Foundry
    • The Blast Furnace
      • Reduced the health of Primal Elementalists on Mythic difficulty.
      • Primal Elementalists are now immune to knockback effects.
      • Fixed an issue in Phase 2 where Slag Pools may fail to heat up Heart of the Mountain.
      • Fixed an issue where if the encounter is reset at the beginning of Phase 2, then Phase 2 adds would incorrectly spawn in during Phase 1 on the next attempt.
    • Kromog
      • Kromog’s Stone Pillars now persist for 60 seconds or if they are hit by Rippling Smash, whichever comes first.
      • Kromog’s enrage timer is now at 9 minutes (up from 8 minutes) across all difficulties.
    • Beastlord Darmac
      • Dreadwing’s Inferno Breath and Spirit of the Rylak’s Superheated Shrapnel no longer deals damage to player pets or guardians.
      • Fixed an issue in Stage Two where Beastlord Darmac may sometimes be unaffected by Cruelfang’s Savage Howl.
    • Operator Thogar
      • Train schedules after the 7.5 minute mark have been adjusted to be less difficult on Normal and Heroic difficulty.
      • [Requires a realm restart.] Fixed an issue that could cause reinforcements from trains to appear to be standing still while still moving around.
    • Iron Maidens
      • Fixed an issue that could cause Enforcer Sorka to become stuck in the railing after using her Blade Dash ability.
      • Fixed an issue that could cause the Iron Maidens encounter to reset prematurely.
      • Fixed an issue where Iron Maidens were incorrectly only dropping Normal difficulty quest items for Sigil of the Black Hand on all difficulties.

Battlegrounds and Arenas

  • Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.
  • Eye of the Storm (Rated): Fixed an issue where defending a capture point at Mage Tower and Blood Elf Tower displays the wrong tower in the chat window.