Tagged: New Hero

A nice developer interview has come out about Rehgar, the newest hero in Heroes of the Storm!

Quote from: Blizzard
It’s time for another Designer Insights in which we explore a hero’s design and mechanics. We’ll be chatting with Game Designer Kent-Erik Hagman about the Earthen Ring Shaman himself, Rehgar.
 
Trikslyr: Rehgar is a strong support who can certainly hold his own during combat. After learning the ways of the shaman through Thrall, Rehgar will now join the Nexus. How did the design team create a kit for a hero with a small amount of background lore to pull from?
Kent: So Rehgar’s kit, with respect to his core abilities and Bloodlust, actually all used to be available on Thrall, who was one of our support heroes at BlizzCon 2011. As we kept iterating on design and re-evaluating Heroes of The Storm, Thrall’s kit was set aside. After deciding how we wanted Heroes to play, we started bringing the older heroes back online. From there we received feedback internally from other team members, stating they really wanted to see Thrall laying down the hurt with Doomhammer. But we were really happy with the gameplay of Thrall’s previous kit, and wanted to keep it in our game. We decided to find another great hero that could easily fit the lore and theme of the kit, and Rehgar Earthfury was perfect for our goal. From there it was all about updating the design to our new standards and finding an awesome trait to tie it all together!
Trikslyr: Let’s take a second to look at Rehgar’s trait before diving into the process of the design. Rehgar can turn into a ghost wolf without a channel, allowing him to increase his movement speed instantly. In addition, basic attacks during ghost wolf hit for 100 percent more damage and cause Rehgar to change back to his regular form. What were the intentions of the design team with a different trait compared to what’s available in the Tech Alpha?
Kent: There are times with design, where we have a really strong mechanic for an ability, and we’ll look for ways to get the fantasy to bend to fit the mechanic. Then, there are Rehgar times: when we have an absolutely awesome flavor hit like ghost wolf and will rework the mechanics to fit the awesomeness of the fantasy. We thought it was a really awesome hook, and after playing it, immediately decided we needed to work around it. Oddly enough, it was one of the last pieces added to his kit, and is very defining of his playstyle, as it happened to synergize so well with the positional play of Lightning Shield and Earthbind Totem. As for the attack out of wolf form, it seemed like such a natural fit, and that went through a couple iterations before we settled on its current play.
Trikslyr: There are damage and utility options available for Rehgar in the talent selection screen. He reminds us of Tassadar, in terms of versatility. What are some of the talents players can look forward to when playing Rehgar?
Kent: Our talent designer, Matthew Cooper, knocked it out of the park with Rehgar. He has, in my opinion, one of the most fun talent trees to play with. Rehgar boasts so many options and synergies that you can create with his talent tree. There are games where I go for a full wolf harass build, where I’m using Feral Lunge (Rehgar’s attack from Ghost Wolf leaps at the target and does 200% bonus damage) constantly to poke my enemies, and stealth talents like Shadow Wolf to constantly evade my enemies when I’m running from them. There are games where I’m utilizing Lightning Shield often, and so I elect to grab the free Lightning Shields talent on my totems and double cast them on allies! Lightning for everyone!
Trikslr: Thanks for all the information! It’s time to end this episode of Designer Insights. You know the drill, let’s hear an awesome anecdote from playing Rehgar in the bullpen!
Kent: Rehgar’s second heroic ability, Ancestral Healing, heals a target for a massive amount after a short delay. There was a time (and this is reflected in the Level 20 talent for Ancestral Healing) when the heroic simply healed a target to full health (we were inspired by the Hearthstone card Ancestral Healing, but just couldn’t find a way to give taunt capability to a hero.) Well this was all fun and games until someone decided to take the Dragon Knight. While healing an ally for 15,000 HP in one go was certainly fun for one team, it was apparently not as fun for the other team. So yeah…. we had to change the ability!   A huge thank you Kent-Erik Hagman and the design team for taking time out of their day to chat with us about Rehgar.

Heroes Technical Alpha Patch Notes — July 23, 2014, More Master Skin Videos

Heroes of the Storm is currently in maintenance and a major patch is being applied. A new progression system, a new hero, a new battleground and many changes are being set up in this next alpha build. The list of changes is huge, so check the full list here. However here is the first part of the notes:

Quote from: Blizzard

We’ve brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don’t worry; we’ll let you know as soon as the Nexus is back online! In the meantime, you can check out complete patch notes below.

Please welcome Rehgar, our latest addition to the Heroes of the Storm roster!

General

Full Translations Coming SoonThe Heroes of the Storm Technical Alpha game client will soon feature full audio and text translations for languages in both the European and Latin American regions. In the coming days, the following languages will be supported:

  • Europe
    • French
    • German
    • Italian
    • Polish
    • Russian
    • Spanish
  • Latin America
    • Spanish
    • Portuguese
  • Be advised that this represents an early pass at audio and text translations for each the languages above. During Tech Alpha testing, players using clients in languages other than English may encounter typos and other translation errors. Please keep in mind that work is ongoing and each language will receive additional polish in the weeks to come.

New Battleground

Heroes_Heroes.05_GardenofTerror_Thumb_700x377.jpg Garden of Terror

a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all matchmaking queues!

  • After 90 seconds, Night will fall and Horrors will rise within the garden.
    • Venture into the garden to kill the Horrors and collect the Seeds they drop.
    • Night will persist until all remaining Horrors have been destroyed.
    • Collect 100 Seeds and then return to base to take control of a monstrous Garden Terror!
  • Once unleashed, Garden Terrors can use the following powerful abilities:
    • Spore Queen’s Curse (Q)
      • After a short delay, enemy Heroes in the target area are turned into Plant Zombies for 5 seconds.
      • While in Plant Zombie form, Heroes deal reduced damage, have their Movement Speed reduced by 30%, and become silenced.
    • Plant Horror Overgrowth (W)
      • Disables and damages all enemy structures within a large area as long as the Horror Overgrowth remains alive.
      • Deals heavy damage to Minions within its area of effect.
  • Check out our latest Developer Insights blog, which offers an in-depth look at the design behind the Garden of Terror Battleground.

New Hero Rehgar Earthfury, Shaman of the Earthen Ring,

has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar’s Hero Week blog for much more information on this powerful new Support Hero.

  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.

New Master Skin videos have also been put on youtube!