Tagged: Mythic

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Kormrok in Hellfire Citadel. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this fight you will want to use 2 tanks, 3-4 healers and 16-17 dps.

As usual on mythic he has more health and does more damage. Empowered runes will now spawn 6 runes and Fel Outpouring spawns a lot more waves of goo. On top of that when he soaks a pool the ability of that pool will be empowered for 4 casts instead of 3. You will want a healing cooldown rotation for both the hands and pounds.

The only new mechanic is Splash. When Kormrok jumps into a pool, swirls will spawn on the floor. If you stand in a swirl you will prevent that piece of floor from being covered in goo. So that means you’ll be able to soak up 20 swirls, which limits your movement throughout the encounter.

To organize your group you will want to download the Exorsus Raid Tools addon, if you hadn’t already for the previous tier. Because just like on Kromog in Blackrock Foundry, the addon allows you to set who should stand where for Kormrok. And just like on Kromog, when Kormrok jumps you will get an arrow telling you where to move to.

You will need to set the soaking positions for each of the 3 pools. (See video for images)
– For the green pool you will want to soak a road to one of the pools for the hands to travel through.
– For the orange pool you will want to create as big a circle as possible.
– For the purple pool you will want to create a road towards one of the walls for your tanks to be swatted to.

Now let’s get to the practical side of things.. You’ll be dealing with the abilities somewhat differently on mythic.

First off you’ll want to follow a different empowerment order. You’ll want to go green > orange > purple on this encounter. Secondly due to the amount and combination of abilities once he jumps to the purple pool, Kormrok should nearly be dead. You want to aim for a kill by the 5 minute mark.

Because of this, the dps requirement can be higher than you’ve been used to so far in mythic Hellfire Citadel. You will want to use the legendary ring on the first and third sets of hands and only have those with high AoE and the ring to AoE the hands down to maximize the output of the ring’s damage on Kormrok himself.

As far as other positions go we set up 3 markers. A red marker inbetween the middle and the orange pool, a green marker on right of it and a moon marker on the left of it. We use the red marker for the loose stacking for the hands. Really don’t be stacked up on top of each other for it on mythic, because it will kill you.

The other part of this fight prone to mistakes are the runes. The first set won’t be empowered and anyonen with cooldowns can and should get rid of them.

The empowered runes are a different story though. On mythic we have our 2 rogues deal with the empowered runes. We assign a healer to each of the rogues to prevent them from dieing. The two green and moon markers are guidelines for our rogues.

You’ll want each rogue to make half a circle to the other side of the room, dealing with the runes. This way the rogues should meet up in the middle on the other side to take care of the empowered runes. The rogues start at cross and then ones moves towards green and the other towards moon.

If you don’t have 2 rogues you can have everyone with cooldowns move the runes towards the middle and let them phase out that way.

The fel outpouring remains the same other than the increased amount of waves of goo, so continue to dodge those and be careful when you get pound during the outpouring.

As a final note, use heroism on the first set of hands. You don’t want to use it while Kormrok is jumping.

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Iron Reaver. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this encounter you will want 2 tanks, 5 healers and 13 dps. As usual everything hurts more and Barrage will outright one-shot you. So don’t get hit.

In phase 1 all the mechanics are still in play and the reaver only gains 1 new ability. The reaver will now also throw out bombs in phase 1. Meaning that they of course, have to be killed. Now this will almost always coincide with either a barrage or a blitz, so there will be things to dodge while doing so.

To make phase 1 more manageable, split up your ranged players into 4 groups around the boss, and have the boss in the middle. Be sure to have a healer in each group. When you get to the second phase 1 stick to the 4 group structure, but if you need to move one way or another don’t be afraid to do so. Just move the boss and have the 4 groups reposition based on where the boss is.

Phase 2 gets a little more interesting as you’ll now have to deal with 4 different types of bombs instead of just 1.

The first is the Quick-Fuse bomb which will explode after 12 seconds. So naturally you’ll have to kill these first.

The second is the Burning bomb. Attacking this will give you the stacking Flame Vunerability debuff, increasing your fire damage taken by 15% per stack. As long as enough dps switch to these, the stacks shouldn’t be a problem. Putting a dot on the bomb only gives you 1 stack.

The third type is the Reinforced bomb. This bomb takes 75 seconds to explode and thus is your lowest priority.

The final type is the Reactive bomb. This bomb will explode within 30 seconds, but you don’t get rid of it by killing it. Instead you will want your tanks to click on them, by doing so they will take damage just like the bombs on the Iron Juggernaut encounter in Siege of Orgrimmar. Dps can also soak the damage from these with cooldowns but it’s better if your tanks do it.

Your priority on bombs is Quick-Fuse > Burning > Reactive > Reinforced.

To deal with the reactive bombs efficiently you will want to use your voice coms such as ventrilo to tell your tanks where the reactive bombs are, so none get missed. By using the same sides as in phase 1, you can spread out your dps and healers accordingly that you’ll have the entire room covered.

The reaver actually does have so much health that it’s not impossible that you’ll find yourself having to go through 3 phase 1’s and 2 phase 2’s. But if you can deal with all of the bombs and move out of Barrage you’ll find yourself on the way to a kill soon enough. Good luck!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Hellfire Assault. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this fight you will want to use 2 tanks, 4 healers and 16 dps.

Now this fight being what it is, we’ll take a look at the differences and additions to this fight, in somewhat of a disorganized fashion. This is because most of it applies to the entire fight as you’ll have multiple types of adds at the same time.

In this encounter you will have to deal with 2 siege vehicles spawning at a time, one on the left side and one on the right. This means you will have to split your group up into 2 groups to take care of everything that spawns.

Around the 3 minute mark your 2 groups should go back to the middle because then you will have to deal with an intermission phase. Which we will get to in a minute.

In the video you will see a list of types of vehicles spawning for each side and at roughly what times. The blue marker is for the left cannon and the green marker is for the right cannon.

Time Blue Green
0:55 Art!! Art!!
1:15 Demo Flame
2:10 Flame Demo
2:55 Art!! Flame
3:05 Grand Corruptor Grand Corruptor
3:17 CRUSHER!! CRUSHER!!
3:55 Demo!! + Grute Demo!! + Grute
5:00 Flame Art!!
5:55 Demo Transporter
6:30 Flame Demo
7:10 Demo Flame
7:40 Transporter Demo

Whenever a siege weapon spawns it has the utmost priority so that they don’t destroy the cannons. There are two exceptions though. If there is a terror up, kill it quickly. And if it’s not an Artillery and there’s a berserker up, kill that first because it’s much more lethal to your tank now.

Another difference is that you want to be careful with the felcasters/terrors, as you don’t want 2 terrors up at the same time. Control your dps, focus on one felcaster when there are 2 up and when a terror has morphed kill it quickly.

There’s a new type of vehicle called the Felfire Transporter, which brings along some Iron Dragoons for you to deal with. If you kill the Transporter in time it will not spawn the Iron Dragoons, so you’ll naturally want to do so.

Other than the having to split up your group, the main changes come in at the 3 minute mark. You will have to have your groups go back into the middle and deal with 2 mini bosses + a crusher. They won’t all come at the same time.

Both mini bosses you’ll have seen on the trash on heroic. The first one being Grand Corruptor U’rogg. Sadly none of his abilities are interruptable, so you’ll have to dodge what you can.

His first ability is Corruption Nova, this is the circular shape of swirls on the ground. This will deal a huge amount of damage to you if you stand on it, so you really don’t want to get hit by this anymore.

The second ability is Corruption Bolt, with which he does a moderate amount of shadow damage to his target. And then the last one is Corruption Siphon, which heals U’rogg, puts his 2 targets at low health and puts an absorption debuff on the targets. Healers will have to heal this off of the victims, so that they can be healed back up once it fades.

While you’re dealing with U’rogg, a crusher will spawn, which just like on heroic has the utmost priority. As usual don’t stand in it’s front unless you want to die.

Soon after the Crusher spawns you’re going to have to deal with the second mini-boss: Grute. Now Grute will come in a Demolisher which you will have to kill before you switch to him.

Grute is a bit more interesting on mythic than he was as a trash mob. First off he has Shockwave, which works like the Siegemaster’s Shockwave at the start of the encounter. Simply dodge this to prevent taking any damage.

His second ability is Cannonball, he will target a player and jump on them. Anyone within 9 yards of that player will take damage, so that player needs to move away from others as well as others need to move away from them.

His last ability is Slam, which will deal damage to the tank and put a stacking debuff on them increasing their damage taken by physhical damage by 30%. To deal with this you will want to tank swap at 2 stacks.

Once Grute is dead, clear up the remaining adds and get back to your sides before the 5 minute mark.

To make sure everything is clear let’s start at the beginning:

When you start the encounter you will not want to use heroism but you can use the legendary ring. Get the Siegemaster to 50% health and finish off the other adds. At the 1 minute mark, split up and kill the Artilleries that are spawning. They have nearly 6 million health so your dps will need to really put their backs into it.

Continue on your sides until the 3 minute mark. All the vehicles should be dead and you’ll have a transporter + the Grand Corruptor incoming. Once the Grand Corruptor spawns use heroism as this intermission phase will need to be dealt with as efficiently as possible. Kill the Crusher, Demolisher and Grute when they each spawn and get back to your sides at the 5 minute mark because you’ll have to deal with the second Artillery set.

From here on out it’s continueing the fight as you’re used to it, with a lot more vehicles. When you get close to the end you’ll see a lot of adds spawn at the same time.

A final note, when the legendary ring is used on one side of the room, it should not activate it for the other side. So after the min boss phase you can decide for your own side when to use it. Good luck on this first encounter!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

We went onto the PTR again on Tuesday night (which we livestreamed) to check out the Mythic dungeons. Currently on the PTR your item level gets reduced to an average of 660, to test the difficulty of the mythic dungeons. We found that beside a few abilities that could nearly 1 shot (which need to be interrupted), the dungeons were not that hard on mythic difficulty.

What are Mythic dungeons?

Mythic Warforged ItemOne of the features coming in patch 6.2 is the Mythic dungeon difficulty. Each of the 8 Warlords of Draenor dungeons will have this difficulty. On this difficulty the bosses will drop ilvl 685 gear and they have a chance to upgrade to ilvl 700 gear. Mythic dungeons have a weekly loot lockout. This means that you can do the mythic dungeons as many times as you want, but you’ll only be eligible for loot on your first kills within the mythic dungeons every week.

There is also a weekend event to go along with this difficulty. During the Draenor dungeon weekend event you’ll be able to pick up a quest that will reward you with a heroic Hellfire Citadel cache. It will require you to do 4 mythic dungeons.

Mythic dungeons will work a lot like Challenge Modes when it comes to starting the dungeons. You will have to get together your own group as there is no random mythic dungeon queue. You can of course use the LFG tool to find a team though, as the mythic dungeons are cross realm enabled. Once you have your group together you will need to physically walk to the entrance of the dungeon and zone in. Don’t forget to put dungeon difficulty on mythic before you do so!

Mythic Item

OregorgerHey guys I’m Mezzy and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Oregorger in Mythic Blackrock Foundry. This video will focus on the changes to the mythic encounter, so if you don’t know the heroic mechanics check out our guide in the annotation.

On mythic you’ll have to deal with increased health and damage, as well as some small changes. First and foremost is that in phase one Blackrock Barrage will now have 5 charges instead of 3. This means that you’ll need 5 interruptors to deal with this. It’s very important that they all get interrupted because each successful cast will still waste 5 mana and deal a chunk of damage to your raid. You will only have 3 phase ones to deal with the oregorger before he enrages so you’ll want every extra second you can get.

The Acid Torrent does a lot of damage and you should be getting 7 to 8 casts per phase 1. As such you’ll want to use a cooldown for every single one of the torrents to reduce the damage not just on your tanks but on your raid as a whole.

You’ll still deal with the rest of the abilities in the same way. For Retched Blackrock, move as a group around the walls. And of course as a melee move away from the Explosive Shard.

In phase 2 you’ll have to deal with a new ability. Every time the oregorger bumps into a wall he will leave behind an Unstable Slag. If the oregorger hits the same spot again, that slag will explode, shooting a wave of fire in every direction. If that fire hits another unstable slag, that one will explode as well. Think of it like a bomber man minigame. Obviously the fire does damage and you’ll want to avoid it by moving into a hallway it won’t move to. At the same time, keep an eye on the Oregorger because you’d rather get hit by fire than by the boss.

To end the phase as quickly as possible and to reduce the amount of unstable slag there is around we divided the area up into 4 quarters. Every group in the raid was assigned one of them, and the blackrock crates in those had their priority. Once those crates were dead, they could of course help other quarters.

When you transition back to phase 1 the unstable slag will stay around, so in the second phase 2 expect more unstable slag explosions and dodging of fire.

I cannot stress enough how important it is to keep interrupting the blackrock barrages as it is the single most important element of phase 1 next to dealing with acid torrents. This is a potentially frustrating boss to progress on so good luck!

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Mezzy and I’ll see you again next time.