Tagged: Hotfixes

There are some pretty significant balance changes coming to the servers! Keep in mind that they’re mainly intended for level 100 tuning.

Quote from: Blizzard
Giving everyone a heads up on class balance changes that could potentially take effect as early as later tonight. Many of these changes may not be reflected in tooltips.

These changes are primarily aimed at level 100 balance, but they will have reasonable effects in the meantime as well. Please keep the comments constructive, and we expect to be making a few additional tuning changes in the future.

Death Knight
• Scourge Strike’s damage has been increased by 50%.
• Necrosis’ damage has been increased by 67%.
• Unholy Might now increases Strength by 5% (down from 10%).

Druid
• Starfall’s damage has been increased by 75%.
• Starfire’s damage has been increased by 25%.
• Starsurge’s damage has been increased by 25%.
• Wrath’s damage has been increased by 25%.

Hunter
• Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
• Chimaera Shot’s damage has been reduced by 13%.
• Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
• Kill Command’s damage has been increased by 20%.

Mage
• Frostbolt’s damage has been reduced by 20%.

Priest
• Mental Anguish now increases damage by 3.125% per point (up from 2.5%).

Shaman
• Elemental Blast’s damage has been increased by 20%.
• Shamanism now increase Lightning Bolt damage by 70% (up from 36%).

Warrior
• Ravager’s damage has been reduced by 25%.
• Slam’s damage has been reduced by 30%.
• Whirlwind’s damage has been reduced by 30%.

Quote from: Blizzard
6.0.3 Hotfixes: October 28

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

Quests

  • Roll Club: Serpent’s Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Battlegrounds and Arenas

  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

Quote from: Blizzard
6.0.2 Hotfixes: October 21

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

By Date
By Category

October 21

Classes

  • Druid
    • General
      • Dash should now correctly remove root effects when used.
      • Stampeding Roar should now correctly remove root effects when used.
    • Feral
      • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
    • Talents
      • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.

Raids

  • Siege of Orgrimmar
    • The Fallen Protectors: Sun Tenderheart’s Calamity ability should no longer deal an excessive amount of damage.
  • Throne of Thunder
    • Resolved an issue where the Feat of Strength achievement “I Thought He Was Supposed to Be Hard?” was being incorrectly awarded to characters that have died during the fight.
  • Firelands
    • Beth’tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
  • Throne of the Four Winds
    • Conclave of Wind: Rohash’s Deafening Wind ability should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
  • The Eye of Eternity
    • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player’s item level.
  • Sunwell Plateau
    • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.

Scenarios

  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.

Battlegrounds and Arenas

  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

Max Level Garrison Mission Update

The exhaustion penalty is being removed in an upcoming beta build. This means you’ll be able to send your followers on more missions right away after completing an important maximum level mission!

Quote from: Blizzard
As it happens, exhaustion is going away in an upcoming build. The level 100 missions will feel much more like level 90-99 missions, although with longer mission times and slower repop rates than level-up missions have.
Rewards aren’t changing. In fact, gold went up in some cases and mission times and follower/threat requirements went down in some cases to make the rewards feel more worth it.

For example, level 100 missions of ilvl 600 that reward gold require 2 followers (instead of 3), only take 4 hours to complete (was 8+exhausting), and reward 60 gold (was 50 before).

Quote from: Blizzard
6.0.2 Hotfixes: October 20

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Hallow’s End

  • Exquisite Costume Set: “The Lich King” no longer has a Hallow’s End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we’re aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • Talents
      • Death Pact’s healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
  • Hunter
    • Talents
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
  • Mage
    • Armor Sets
      • Time Lord’s Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Rogue
    • General
      • Priodic healing effects should no longer occasionally cause the Rogue to break out of Stealth.

World Environment

  • Azuremyst Isle has been temporarily removed from cross-realm zoning.

Quests

  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Rolo’s Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • Legendary Cloak Quest Line
    • The Thunder Forge: Sha Beast’s Dark Bite ability should no longer deal an excessive amount of damage.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Raid Leader’s lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • Spoils of Pandaria: Resolved an issue where Kor’kron Blood Axe would occasionally invite themselves to the encounter.
    • Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
  • Throne of Thunder
    • Drakkari Frost Warden’s Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Megaera: Venomous Head’s Acid Rain ability should no longer deal an excessive amount of damage.
  • Dragon Soul
    • Spine of Deathwing’s Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Icecrown Citadel
    • Professor Putricide’s Mutated Plague ability should no longer deal an excessive amount of damage.
    • The Lich King’s Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ulduar
    • Algalon the Observer’s melee damage has been reduced by 40%.
  • Black Temple
    • The Illidari Council: Lady Malande’s Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Shado-Pan Monastery
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Blackrock Caverns
    • Karsh Steelbender’s Heat Wave ability should no longer deal an excessive amount of damage.
  • Throne of the Tides
    • Lady Naz’jar’s Lightning Surge ability should no longer deal an excessive amount of damage.
  • Zul’Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Battlegrounds and Arenas

  • Arenas
    • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator’s Cloud Serpent in the mail.
    • Alchemist’s Flask should no longer be usable while in an Arena match.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Ai-Li’s Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.

Bug Fixes

  • [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

The first major tuning hotfixes are here!

Quote from: Blizzard
6.0.2 Hotfixes: October 17

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

Patch 6.0.2 Information

Character Undelete

  • Players are now able to undelete their characters.
  • Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite’s damage has been increased by 12%.
      • (Feral) Moonfire’s damage has been increased by 12%.
      • Shred’s damage has been increased by 12%.
      • (Feral, Cat Form) Thrash’s damage has been increased by 12%.
    • Feral
      • Rake’s damage has been increased by 12%.
      • Rip’s damage has been increased by 12%.
      • Swipe’s damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot’s damage has been increased by 15%.
      • Cobra Shot’s damage has been increased by 15%.
      • Explosive Trap’s damage has been increased by 15%.
      • Kill Shot’s damage has been increased by 15%.
      • Multi-Shot’s damage has been increased by 30%.
      • Steady Shot’s damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot’s damage has been increased by 15%.
      • Chimaera Shot’s damage has been increased by 15%.
    • Survival
      • Black Arrow’s damage has been increased by 15%.
      • Explosive Shot’s damage has been increased by 15%.
      • Serpent Sting’s damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter’s Attack Power (up from 33%).
    • Talents
      • A Murder of Crows’ damage has been increased by 80%.
      • Barrage’s damage has been increased by 15%.
      • Dire Beast’s damage has been increased by 15%.
      • Exotic Munitions’ damage has been increased by 15%.
      • Focusing Shot’s damage has been increased by 15%.
      • Glaive Toss’ damage has been increased by 15%.
      • Powershot’s damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt’s damage has been reduced by 20%.
    • Fire
      • Fireball’s damage has been reduced by 20%.
      • Inferno Blast’s damage has been reduced by 20%.
      • Pyroblast’s damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt’s damage has been increased by 20%.
      • Frozen Orb’s damage has been increased by 20%.
      • Ice Lance’s damage has been increased by 20%.
      • Water Elemental
        • Water Jet’s damage has been increased by 20%.
        • Waterbolt’s damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb’s damage has been increased by 25%.
      • (Frost) Ice Nova’s damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick’s damage has been increased by 20%.
      • Jab’s damage has been increased by 20%.
      • Rising Sun Kick’s damage has been increased by 20%.
      • Spinning Crane Kick’s damage has been increased by 20%.
      • Tiger Palm’s damage has been increased by 20%.
    • Windwalker
      • Fists of Fury’s damage has been increased by 20%.
    • Talents
      • Chi Explosion’s damage has been increased by 20%.
      • Rushing Jade Wind’s damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk’s Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike’s damage has been increased by 20%.
      • Hammer of Wrath’s damage has been increased by 20%.
      • Judgment’s damage has been increased by 20%.
    • Retribution
      • Divine Storm’s damage has been increased by 20%.
      • Exorcism’s damage has been increased by 20%.
      • Templar’s Verdict’s damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict’s damage has been increased by 20%.
  • Warlock
    • General
      • Corruption’s damage has been reduced by 10%.
      • Shadow Bolt’s damage has been reduced by 20%.
    • Demonology
      • Chaos Wave’s damage has been reduced by 20%.
      • Doom’s damage has been reduced by 20%.
      • Hand of Gul’dan’s damage has been reduced by 20%.
      • Soul Fire’s damage has been reduced by 20%.
      • Touch of Chaos’s damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt’s damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst’s damage has been reduced by 17%.
      • Raging Blow’s damage has been reduced by 17%.
      • Wild Strike’s damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake’s Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi’s Corrupted Slash debuff should now be working correctly again.
    • Krakkanon’s knockback abilities should be working correctly again.
    • Sra’thik Drone and Sik’thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat’s Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians’ Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet’zal, the Stormcaller’s Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un’sok: Amber Monstrosity’s health has been reduced to a more reasonable amount.
    • Grand Empress Shek’zeer: Corrupted Dissonance Field’s damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma’s heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow’s damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa’s Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls’ damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds’ Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler’s Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale’s Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle’s damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu’shan Palace
    • Kargesh Highguard’s Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil’s Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang’s Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te’s Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment’s Bloodseeker’s Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow’s damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth’s set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor’s Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.