Tagged: Character Models

Starting the end of this week until June 10th the Heart of the Valorous buff, which increases your valor point gain by 100%, will be active!

Update: For the EU it will be up until Tuesday, June 10 at 18:00 CEST.

Quote from: Blizzard
Heart of the Valorous Buff

A heroes’ journey is long and fraught with danger, but our goblin engineers have managed to cobble a little something special together for you to help make the path to power just a little bit easier.

 

Beginning Friday, May 30 at 9:00 a.m. realm-time, through Tuesday, June 10 at 9:00 a.m. realm-time, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!

The female gnome and male tauren character models have been updated on the official Warlords of Draenor website!

Quote from: Blizzard
Character Viewer Updated: Female Gnome & Male Tauren!
We’ve updated the viewer on our website with two of the revised character models you’ll see in Azeroth and beyond with Warlords of Draenor. Meet the new and improved Tauren Male and Gnome Female!Our character artists strived to recapture the charm of the classic models while taking advantage of the expressiveness of their fluid new animations to bring new life to these beloved characters. We hope you like the new looks as much as we enjoyed making them.

We’ll continue to unearth more of Draenor and the shiny visuals coming to World of Warcraft around the release of Warlords. Keep your magnifiers and spectacles ready!

It’s been a while since the last character model preview! Blizzard has just released the character model preview for the female nightelf.

Quote from: Blizzard

Artcraft—Huntress of Teldrassil

Hello, and welcome to Artcraft! I’m Chris Robinson, senior art director on World of Warcraft, and in today’s edition we’re going to give you a first look at the new female Night Elf model. As you probably know, we’re in the process of updating all of the original character models, along with the Draenei and Blood Elf, to improve their texture, polygon, and animation fidelity. Let’s get this going with some comments from Tyson Murphy, our lead character artist.

NightElfArtcraft01.jpg

Hi all—I’m Tyson, and on behalf of everyone on the art team, we’re excited to be able to give you a first look at our in-progress female Night Elf model.

This is a good opportunity to talk about the iterative process we go through with all of the art we create, especially with the updated player models. We don’t call anything truly “complete” until it’s in the game and fulfilling all of our (and your!) expectations. This means that when it comes to concept art, modeling, texturing, rigging, and animation, everything is always up for debate and change, and we’re rethinking and revising continuously. Creating these updated models is a huge team effort, and we’re constantly considering feedback and suggestions on what we can do better. We’ve committed ourselves to this process, and the female Night Elf provided a unique opportunity to put it into practice.

The female Night Elf was actually one of the first models we started, but as we began to develop our other character models, we also wound up refining the overall look we were going for with the models and our processes for creating them. Ultimately, we felt that in order to do the female Night Elf justice, we needed to revisit her model with fresh eyes and continue iterating based on what we’d learned from working on the other models. The Night Elves have such a distinct but subtle character, and we spent a lot of effort in trying to help that come through.

As with all of the updated character models, our goal is to keep everything the original model accomplished intact, while using the additional fidelity to realize characteristics that we weren’t able to fully represent with the lower polygon counts and texture resolutions. Overall, we’ve made her new model a little more defined, made some of her proportions a bit more realistic, and added a bit more muscle tone. We wanted to visually communicate that she is a fully capable warrior huntress, and small details like muscle definition help highlight that. We also put additional focus on her hands and fingernails, giving a very slight point to her nails to provide just a hint of a more feral nature.

Last but not least, the all-important Night Elf ears. In the original model, these were quite literally separate pieces of geometry effectively tacked onto the head of the Night Elf. In the new models, we’ve taken care to fully integrate the ears into the geometry, which leads to a far more natural and high-quality look.

I’ve asked Tamara Bakhlycheva, who also worked on the female Night Elf model, to add a few closing thoughts.

NightElfArtcraft03.jpg

Hi all, I’m Tamara from the World of Warcraft art team. Being able to work on the female Night Elf has been a great experience, and the team has put a lot of effort into preserving the iconic Night Elf look—beautiful, wild, and dangerous. I hope you’ll enjoy playing your new Night Elf as much as we’ve enjoyed creating her.

NightElfArtcraft02.jpg

Chris here again; thanks for reading, and we look forward to sharing more about the ongoing process of bringing the art of Warlords of Draenor—and beyond—to life. Thanks!

Blizzard came with quite a surprise tonight! After yesterday’s Tauren preview they have now released a female Draenei model preview, which is of course the real one and not the april fools one. Check out the preview below!

Quote from: Blizzard

Hello again! I’m Senior Art Director Chris Robinson, and today we wanted to give you a super quick look at our current progress with the new female Draenei.
After the April Fools’ joke we wanted to ensure you weren’t waiting too long to see where we’re at with her actual character model update. Keep in mind that she’s still in-progress, and doesn’t have any animation to pose her body or face.

Animation is a big factor for the female Draenei specifically, so it’s important to keep it in mind when comparing the two. The original female Draenei has some fairly extreme posing that happens when she’s animated. If you were to see the static model of the original without any posing you’d see that it looks very similar to the new one. With her pose applied her shoulders stretch backward, her pelvis rotates forward, and her chin lowers—causing her head to angle downwards. The curvature in her lower back, and why the head shape looks slightly different, are also due to the new model not having the same posing applied yet. She also looks a lot taller! Ultimately all of those things will be addressed when we animate the new model, they just don’t take place until she’s rigged and sent on to the animation team.

We hope you enjoyed this super quick look at where we’re at right now, and we’ll continuing sharing more in-progress art as we go forward. The next article in the Artcraft series we’re planning is a look at the creation of the Spires of Arak, a new zone coming in Warlords of Draenor. Thanks for stopping by!

Senior Character Artist Joe Keller did the majority of the work on this revamp, with direction from our Lead Character Artist Tyson Murphy (@tysmurph), and myself (@artofcgrobinson).

Blizzard came out with the next character model preview surprisingly quickly! Not only just model previews, but animation previews too!

Quote from: Blizzard

Hey there everyone, I’m Steve Aguilar, lead animator for the World of Warcraft animation team. Today we’re showing off the male Tauren, and with some help from the rest of the animation team, we’re going to give you a look at the animation processes we use to bring this big guy to life.

Before we even started animating him, we already knew the Tauren was going to be a blast to work on based on all of the detail the character art team added.

As we begin applying animations, we’re extra careful not to stray too far from the original. It’s important to us to retain the essence of the original animations, because how a characters walk, move, and carry themselves help to define their personality. We use all of the original animations as a starting point, and then go through the process of cleaning them up and adding additional articulation. Let’s delve into what that process looks like.

The Re-Animator

Steve Aguilar: The normal “stand” animation is one of the most important animations because this is what you, the player, see the majority of the time. When you stop moving or walk up to an NPC, the stand is the key pose that is being used. A huge chunk of animations also rely on this pose so they can easily transition into and out of it.
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