Design Corner: Time-Lost Halls of Karazhan Part 3

Welcome to the WoW Weekly Design Corner! In this editorial series I (Mezzy) look at different parts of WoW and see how I would design the next new thing, or perhaps improve upon it. The following designs and mock content are NOT official content.

You can find the introduction, the lore and the first wing of the raid instance here: Design Corner: Time-Lost Halls of Karazhan Part 1
You can find the second wing of the raid instance here: Design Corner: Time-Lost Halls of Karazhan Part 2

Last time we found ourselves in the Halls where we encountered the servants and occupants. But today, we climb the tower of Karazhan where we will find our final challenge to overcome before the rift in time and space can be closed: The Echo of Medivh.

When designing the final wing/boss I wanted to make something that was memorable. It was a final boss fight, but didn’t necessarily have to be complex. In the end it does have some more chaotic elements to it that you can’t control, but also some more fun aspects to it through the fighting of not just the Echo of Medivh, but the echoes of foes you’ve fought in the past. In normal/heroic you fight just those within TLHoK, but on mythic you’ll encounter the abilities of foes beyond the halls. Which in the end makes for a really fun (theoretical) encounter!

Due to the amount of abilities the encounter has, it’s been split into 2 tabs below. The first being the normal/heroic fight and the second tab being the mythic changes. These mythic changes replace the Echoes of normal/heroic. As usual, the encounter journal entires are at the bottom of the tabs.

Other than a video I hope to release in the future to bring the Time-Lost Halls of Karazhan further to life, this will be it for the TLHoK. I certainly hope you enjoyed it!

Echo of MedivhThe Echo of Medivh prevents the Time-Lost Halls from disappearing, keeping the portal to Draenor open. Defeat the Echo to close the rift in time and space.

Encounter description and design notes:

  • Arcane Blast – Deals 80,000 arcane damage to the target. Medivh gains Arcane Infusion on target.
    • Arcane Infusion – Increases Arcane Blast damage by 15%. Increases all magic damage by 1.5%. Stacks.
    • Note: Just means Medivh will do increasing damage on the target with this ability.. had to change wording to fit it in the photoshopped dungeon journal entry.
  • Arcanic Thunder – Puts an arcanic storm in the targeted area, any player standing in it will take 120,000 arcane damage per second.
  • Mana implosion – Medivh expels the mana from the targeted players, causing their mana to be depleted and spawns mana orbs around the room for each player’s mana that was depleted.
    • Mana Orb – Restores 30,000 mana when picked up by a player.
  • Mana explosion – Medivh detonates the mana orbs floating around in the room, dealing 30,000 arcane damage to every player per orb.
  • Consume Essence – Every 20% health the Echo of Medivh will draw on the essence from enemies once defeated, resulting in one final echo from your foes. Medivh can have up to 2 essences active at the same time. Resets Arcane Infusion stacks.
    • Howl of the Den Mother – Echo of Medivh summons Fel Pup Echoes.
      • Fel Pup Echo – Deals 30,000 auto attack damage every second.
    • Fire Pulse – Deals 100,000 fire damage to every player every 5 seconds. Medivh gains a stack of Fired Up! Resets on Essence change.
      • Fired Up! – Increases fire damage dealt by 1%.
    • Summon Duplicate Echo of Atiesh – The duplicate Echo of Atiesh deals 50,000 arcane damage to a random player.
      • Sore Spot – Increases magic damage by 10% per stack. Resets on Essence change.
    • Arcane Beam – A beam of arcane energy travels around the room, if the player gets hit by it they will take 250,000 arcane damage.
    • Empowered Staff – Atiesh becomes heavy, dealing heavy physical damage to the player
  • Wrath of the Last Guardian – At 30% health Echo of Medivh goes into a frenzy, breaking the barrier between the magical ley lines and the Time-Lost Halls.
    • Mirror Image – Summons 3 Mirror Images that each cast a bolt in a different spell school.
    • Sargeras’ Wrath
      • Sargeras’ spirit deep within the echo unleashes his anger, destroying any mortal who gets hit. Find cover!
      • Demonified Medivh voice over: “Die you pathetic mortals!”
  • Development notes:
    • The tower room is very big and circular. Next to the Echo of Medivh there are holograms of each of the previous bosses that have all been defeated by the raid. Medivh is seen channeling a beam with which he’s drawing the essence from Celeus.
    • During the 2nd phase, the air color will change, showing the collapse of the dimension of the Time-Lost Halls. After the defeat of the Echo of Medivh the environment will continue to have this light, creating a sense of urgency to get out and escape the dimension, back to Draenor.
    • Sargeras’ Wrath gets cast at 10% health, causing an explosion of chaos damage. A bubble safe zone will appear for players to stand in to not get killed by the ability.
    • When Mana Implosion is cast, the more mana a player had, the more mana orbs will spawn. This means later in the fight it’ll have less effect.

 

Echo of Medivh Dungeon Journal Entry

On Mythic Difficulty Medivh draws upon the powers of enemies you have faced in the past, outside of the Time-Lost Halls. This replaces the Echoes from normal/heroic.

Development/Encounter Notes:

  • (M) Echo of the Lich King
    • Infest – Deals 75,000 Shadow damage to all players. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health.
  • (M) Echo of Garrosh Hellscream
    • Touch of Y’Shaarj – Corrupts the targeted players minds. The targets snap out of their corruption when they hit 20% health.
  • (M) Echo of Yogg-Saron
    • Summon Crusher Tentacles – Summons 2 Crusher Tentacles that reduce the players damage done by 20% each while it has no target to attack.
  • (M) Echo of Lei Shen
    • Thunderstruck – Echo of Medivh hurls lightning at the targeted area, dealing 400,000 nature damage damage to nearby enemies. Damage decreases the further an enemy is away from the point of impact.
  • (M) Echo of  Illidan Stormrage
    • Agonizing Flames – Deals 200,000 fire damage to every player and continues to deal 75,000 fire damage every 3 seconds to every player.

Mythic Changes Echo of Medivh Dungeon Journal Entry

So what do you think of the final encounter in the Time-Lost Halls of Karazhan? Do you like the raid instance as a whole? Let me know in the comments!


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