Category: Mezzy Talks

Welcome to another Mezzy Talks! This time I’d like to talk about the screenshotted price of $60 for the lvl 90 character boost, ahead of Saturday’s podcast.

So on Tuesday after patch 5.4.7 hit the US servers for a short while you could see the following in the ingame blizzard shop:

On first glance this seems a bit much doesn’t it? It doesn’t come close to any other blizzard service in terms of price. And as expected a part of the community became mad over the price. And I in return, am frustrated beyond belief with those very people who refuse to think it through. Why? Because it’s a perfectly reasonable, maybe even cheap price. Let’s break it down shall we?

The original concept of the lvl 90 boost and it’s intent

The original lvl 90 boost when it was presented at blizzcon was to give a chance for new and returning players catch up to the current content and play with their friends when Warlords of Draenor was released. You would get the lvl 90 boost with Warlords of Draenor, the expansion. Now a rightfully so good question came up, what will prevent people from buying multiple games (accounts) and the expansion along with it, to get an extra lvl 90 which they can then transfer to another account on their account? The solution blizzard presented and are moving forward with is the instant lvl 90 also buyable in the ingame shop as a service to prevent the mass influx of what would really be dummy accounts, just for the extra lvl 90.

The price

So without that solution, what would people have to buy to get an additional lvl 90 on top of the free one they’re getting when they buy Warlords of Draenor for their main account? They would have to buy:

  1. The battle chest, which is currently $20
  2. Mists of Pandaria, which is currently $20
  3. Warlords of Draenor, which will likely be $40 for the normal edition and $60 for the collector’s edition

So until Mists of Pandaria gets added to the battle chest, to get the extra lvl 90 on top of the one they’ll already get on their main account they’d have to pay $80 for getting another account up to Warlords of Draenor. But we’re not done yet! They’d still have to buy the character transfer to transfer the character to their main account. Which as of right now, costs $25. So now we’re up to $105.

Assuming MoP gets added to the battle chest pretty quickly it will go down to $85. And that’s just from all the things you would have to buy to get that far.

Compared to the current situation

Instead of having to do all that, people will get to pay $25 less than it would require without this service. Then add to that the fact they do not have to spend any time lvling a character up. Time after all, is also a different kind of cost. Which for an extra one on top of the original one you’re getting, would be fair to add in the price. Anyone who is whining about the current price has absolutely no right to. Not only is it cheaper than the alternative that would’ve been without the service, it saves you time if you really want another instant lvl 90. If you don’t want to pay for another instant lvl 90, lvl a character up like you’re meant to do.

In closing, the instant lvl 90 is meant to catch up to your friends if you’re returning to WoW for warlords, or if you’re joining as a new player so you can play current content. The character service is only a measure to make it easier for you to get another instant lvl 90 character if you really want to dish out the cash in favor of lazyness. It is not meant for everyone to massively buy lvl 90 boosts when they play new characters.

Hey guys Mezzy here!

So a couple of weeks back on WoW Weekly we talked about the posibility of Mythic Dungeons and I tried to shortly explain how I would like to see the nonraid pve instanced content be set up next expansion. It became quite obvious from LJ’s and Viv’s reactions that quickly explaining it within a few minutes wasn’t going to work. So as I said I’d do a Mezzy Talks episode on it, and here we are. You can watch the video version or read the blog down below.

So first the background again. It started on the mmo-champion forums where someone posted a post about adding mythic dungeons to the types of 5man dungeons you can do. These would be for those who like challenging 5man content like in TBC and the start of cata but don’t like the time trial hasty challenge modes.

A few days later someone reposted the idea on the official WoW EU forums and surprisingly it actually got a response from a customer support blue poster called Taepsilum. The surprising thing about it that he was actually quite sympathetic about it. That they understand not everyone likes the time trial challenge modes but still want challenging 5man dungeon content and they do intend making heroics harder next expansion but not as hard asĀ  the TBC and some of the start of cataclysm ones. He also asked for everyone to give feedback on how they would like challenge modes to see changed in Warlords. So naturally I responded to it as you’ll know if you watch WoW Weekly, it’s something I’m quite passionate about and I like to think game design wise how I’d want to add or change something.
So first of all, I do think they should add mythic mode dungeons. And here’s how they should be designed. Have Mythic dungeons be:

  • The hardest 5man content, parallel with challenge modes, each giving a different type of gameplay.
  • Mythic dungeons should be in line of the hardest dungeons in TBC, requiring teamwork, strategizing, CC and all that good stuff to complete succesfully.
  • These, just like challenge modes, need premade groups.
  • Mythic dungeons should give actual gear that progresses your character, which is on a lower ilvl than raiding gear, but still an upgrade over heroic 5man gear to be useful.
  • They should have mechanics that won’t be as easy even if you do have raid gear.